First off I’d like to state my position on Wonders. I think the original 7 Wonders shouldbe included somehow in the game. And the Great Wall of China isnt one. Any civ shouldbe able to produce a massive wall across the countryside.
~A Wonder is something that IS BUILT, not accomplished or funded. It should be
something that was considered a great feat at the time it was done. But saying that, the
Great Wall was a great feat too.
~There should not be nearly as many Wonders as there was in CivII.
~Wonders should generally benefit education, health, trade, happiness, science, military
morale, military training and such.
~It should never eliminate the need for certain city improvement within each city.
~There should be a medium between city improvement and Wonders. Something maybe
called civ improvements. These should cost money(and plenty of it, not production.
Something each civ can build only one of.
~Example from civII: Each civ must fund the Manhatten project(or something like it) before producing Nuclear weopons. Anyone should be able to produce a Great Wall across their countryside. Each civ should be able to fund a trip arould the world--Darwins Voyage.
And if there is some sort of space exporation, each civ needs to fund the Apollo
program(or something like it) to benefit from it. And just this week China announce they
were sending a man into space.
~Wonders and “Civ improvements” that have to do with the ocean(Lighthouse, Darwins
Voyage, Mgellans Expedition) would have to be built in providences that have access to
the ocean.
~There should be more “Civ improvements” than Wonders.
~Once you’ve started building a Wonder you cannot change it to another. If you do you
lose all production. (You think that once all but the top ten rows of the pyramids were
done you could have the colossus build the next year?)
~You can, however, halt the production for a certain number of turns without penlty. If you have half the pyramids done and decide to halt it because the city is threatend, you still have half the pyramids done when you comeback, right? After the time period is up(you should be warned too) you lose all production. And the Wonder is now availible to all other civs(who have the tech of course.)
~This idea should apply to city improvements too. Except you wont have a time limit to
continue production. If I have half a library done and decide to build a University, I build the University from scratch, and finish the library from where I left it. I do realize that a lot of this maybe done by the AI, but I still had to say it.
~This would eliminate the cheats of building a Wonder just to get the prodction to build
another Wonder of a tech the civ knows nothing of.
~I dont consider any of the Wonders from CTP to be actual Wonders and dont think any
should be. However, some could be possible be “Civ improvements.”
I'd sure like to hear some feedback(praise or critize) on this.
Daniel
~A Wonder is something that IS BUILT, not accomplished or funded. It should be
something that was considered a great feat at the time it was done. But saying that, the
Great Wall was a great feat too.
~There should not be nearly as many Wonders as there was in CivII.
~Wonders should generally benefit education, health, trade, happiness, science, military
morale, military training and such.
~It should never eliminate the need for certain city improvement within each city.
~There should be a medium between city improvement and Wonders. Something maybe
called civ improvements. These should cost money(and plenty of it, not production.
Something each civ can build only one of.
~Example from civII: Each civ must fund the Manhatten project(or something like it) before producing Nuclear weopons. Anyone should be able to produce a Great Wall across their countryside. Each civ should be able to fund a trip arould the world--Darwins Voyage.
And if there is some sort of space exporation, each civ needs to fund the Apollo
program(or something like it) to benefit from it. And just this week China announce they
were sending a man into space.
~Wonders and “Civ improvements” that have to do with the ocean(Lighthouse, Darwins
Voyage, Mgellans Expedition) would have to be built in providences that have access to
the ocean.
~There should be more “Civ improvements” than Wonders.
~Once you’ve started building a Wonder you cannot change it to another. If you do you
lose all production. (You think that once all but the top ten rows of the pyramids were
done you could have the colossus build the next year?)
~You can, however, halt the production for a certain number of turns without penlty. If you have half the pyramids done and decide to halt it because the city is threatend, you still have half the pyramids done when you comeback, right? After the time period is up(you should be warned too) you lose all production. And the Wonder is now availible to all other civs(who have the tech of course.)
~This idea should apply to city improvements too. Except you wont have a time limit to
continue production. If I have half a library done and decide to build a University, I build the University from scratch, and finish the library from where I left it. I do realize that a lot of this maybe done by the AI, but I still had to say it.
~This would eliminate the cheats of building a Wonder just to get the prodction to build
another Wonder of a tech the civ knows nothing of.
~I dont consider any of the Wonders from CTP to be actual Wonders and dont think any
should be. However, some could be possible be “Civ improvements.”
I'd sure like to hear some feedback(praise or critize) on this.
Daniel
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