Anyway can I just make a written summary for my minds sake.
We have Basic technologies representing theoretical knowledge and experience.
At certain points new basic technologies will come into being. (EG. Airship comes out of Balloon(is that two specific), Animal drawn vehicle comes out of domestication, etc)
These techs will be listed as a percentage, with 100 being total understanding.
Applications are the "manifestation" of the theory. At certain basic tech levels (vital techs) a new application can come into being. (Not immeadiately guaranteed, I like the inventor window idea)
These application techs are ~2X better than the previous application. (arquebus -> matchlock -> flintlock -> Basic rifle -> Mini Ball wadded rifle -> Breech loader -> Magazine rifle -> auto rifle ) Each of these will be able to be refined over time but the best any one can get to is the basic level of the next application.
These applications levels can be helped by basic helper techs.
If basic tech is not maintained applications can be lost.
Am I on the right track here? If I am, then I think we have both the theoretical and practical sides of technology fairly well covered.
I would now like to throw a spanner into the works.
If we are going to use a basic machine/unit construction mechanism for military units, I would like to see the potential to allow several different devices at the same application level. (EG, artillery is not simply artillery, on the invention of modern artillery, I would like to see several different artillery items become available. (field, medium, heavy.)) I cannot see how this is incompatable with the system at present it just means our list of weapons etc will have multiple weapons per application.
Of course if we do not use a workshop approach then I do not need this.
[This message has been edited by Krenske (edited February 01, 2000).]
We have Basic technologies representing theoretical knowledge and experience.
At certain points new basic technologies will come into being. (EG. Airship comes out of Balloon(is that two specific), Animal drawn vehicle comes out of domestication, etc)
These techs will be listed as a percentage, with 100 being total understanding.
Applications are the "manifestation" of the theory. At certain basic tech levels (vital techs) a new application can come into being. (Not immeadiately guaranteed, I like the inventor window idea)
These application techs are ~2X better than the previous application. (arquebus -> matchlock -> flintlock -> Basic rifle -> Mini Ball wadded rifle -> Breech loader -> Magazine rifle -> auto rifle ) Each of these will be able to be refined over time but the best any one can get to is the basic level of the next application.
These applications levels can be helped by basic helper techs.
If basic tech is not maintained applications can be lost.
Am I on the right track here? If I am, then I think we have both the theoretical and practical sides of technology fairly well covered.
I would now like to throw a spanner into the works.
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Of course if we do not use a workshop approach then I do not need this.
[This message has been edited by Krenske (edited February 01, 2000).]
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