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  • Borders

    What is the current feeling about how borders will be implemented both grapicaly, and in the game i.e. will they exist automatically/by treaty/not at all.

    Also if borders are implemented will it be possible to set conditions such as you can go up to two squares past the border with scouts or some such.
    What does this box do I wonder?

  • #2
    I must assume this has already been discussed?

    If not then I would make a few suggestions. We could have Claimed territory, treaty territory, settled territory and defended territory.

    Claimed territory is what your explorers basically do, they run around planting a few flags. These have no real effect except that they can lead to treaty territory, where two civs can decide on a mutual border within shared claimed territory.
    Treaty teeritory and borders is a border between two civs, but there is nothing there exploitation or settlement wise. This is still not a very "strong" border. It would be possible to have border disputes over these treaty borders. (IE demand a resurveying of the border in diplomacy and If you have become more powerful the other civ may look the otherway when the border changes slightly in your favour. Not accepting a change could be a war excuse that circumvents parliament or the senate in pathetic democracies etc.)

    Settled territory forms a more firm border as the populated area has feelings of belonging to the Civ and do not share resources. Borders can not be adjusted through settled territory.

    Defended territory is where you have actually stationed defences/guards on a border that is or is not settled. This sort of border can only be changed by military action. Note we could have a border post as a improvement that costs a gold a turn to maintain. You could eventually allow your border posts to just be abandoned but this would be an invitation for someone else to come and make a claim on your territory.

    Just a few ideas.

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    • #3
      Krenske:

      Your ideas sound like a really good set of guiding principles to me. Can you re-post this in the diplomacy thread so that it has some decent chance of getting into our institutional memory?
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

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