To download and, get instructions on how to play, go to the New Clash Web Site and follow the link Downloads - Demo 3 at left.
What's New:
There are two big things that are new in demo 3.
1) Real movement of military units
2) Addition of naval units.
Check it out and comment below...
I would especially like to hear from people on whether the overall system, despite its current obvious flaws, has a good "feel" or not. Are you worried about it being fun?
Does it seem like the military system is heading in the right direction?
Do you like the "light touch" capabilities that are still there in the system? Have I screwed them up from what you saw last time, or is this clearly heading in the right direction?
Special thanks to Anton for getting the .jar file to work.
For Background Info... (added 11/28/99)
There are three places you should look, with different levels of information.... (I know the information is not all that one might hope for. But we are very short-handed, especially on the programming end, so I cut corners where I can
)
The most detailed source on the demos is the old version 2 documentation. It is on the new web site, under downloads, listed as "game instructions". It says at the top that its instructions for demo 3. That's wrong. It is the instructions for demo 2, but a lot of it is still current. Things like a detailed list of keyboard commands are found in the demo 2 doc. Many of the commands listed in the text part of demo 2, that introduce is how you play, no longer work. They are for the old system where both the player's and the AI's units teleported. So I suggested just skimming that document.
The "what's new" section, part way down the page of the downloads demo 3 page itself, is vital information that you Must read to have any hope of figuring out what's going on. I give information on the new key combinations, how naval and Army task forces work, and which old commands no longer work.
Finally, the demo 3 thread, right here, has a lot of useful information. If you look over all three of those documents, and you still have questions, I'll try answer them.
Mark
[This message has been edited by Mark_Everson (edited November 28, 1999).]
What's New:
There are two big things that are new in demo 3.
1) Real movement of military units
2) Addition of naval units.
Check it out and comment below...
I would especially like to hear from people on whether the overall system, despite its current obvious flaws, has a good "feel" or not. Are you worried about it being fun?
Does it seem like the military system is heading in the right direction?
Do you like the "light touch" capabilities that are still there in the system? Have I screwed them up from what you saw last time, or is this clearly heading in the right direction?
Special thanks to Anton for getting the .jar file to work.
For Background Info... (added 11/28/99)
There are three places you should look, with different levels of information.... (I know the information is not all that one might hope for. But we are very short-handed, especially on the programming end, so I cut corners where I can

The most detailed source on the demos is the old version 2 documentation. It is on the new web site, under downloads, listed as "game instructions". It says at the top that its instructions for demo 3. That's wrong. It is the instructions for demo 2, but a lot of it is still current. Things like a detailed list of keyboard commands are found in the demo 2 doc. Many of the commands listed in the text part of demo 2, that introduce is how you play, no longer work. They are for the old system where both the player's and the AI's units teleported. So I suggested just skimming that document.
The "what's new" section, part way down the page of the downloads demo 3 page itself, is vital information that you Must read to have any hope of figuring out what's going on. I give information on the new key combinations, how naval and Army task forces work, and which old commands no longer work.
Finally, the demo 3 thread, right here, has a lot of useful information. If you look over all three of those documents, and you still have questions, I'll try answer them.
Mark
[This message has been edited by Mark_Everson (edited November 28, 1999).]
Comment