TK:
The factbook link is Great. I have an old paper copy around here somewhere, but it's like ten years out of date.
All:
I'd like to reinforce what Kull said... We simply can't model every type of disaster. IMO these Must be Major occurrences, or the player will yawn and dismiss the message with irritation. The threshold I'd like to set is that a disaster must affect the entire civ at a 1% or greater level to be considered. So a local disaster must Kill 1% of the population, or a broader one would need to, say, reduce economic output by 1% to even be mentioned.
Clearly Historically the most important are diseases, especially epidemics. After that probably famine.
I think carefully measuring all potential natural disasters by a yardstick such as this will save a lot of effort and discussion time.
The factbook link is Great. I have an old paper copy around here somewhere, but it's like ten years out of date.
All:
I'd like to reinforce what Kull said... We simply can't model every type of disaster. IMO these Must be Major occurrences, or the player will yawn and dismiss the message with irritation. The threshold I'd like to set is that a disaster must affect the entire civ at a 1% or greater level to be considered. So a local disaster must Kill 1% of the population, or a broader one would need to, say, reduce economic output by 1% to even be mentioned.
Clearly Historically the most important are diseases, especially epidemics. After that probably famine.
I think carefully measuring all potential natural disasters by a yardstick such as this will save a lot of effort and discussion time.
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