Mark,
I have noticed that most games are going for square spaces on the maps. I understand that hexagons are alot of overhead for the CPU, and I've even heard that some companies prefer to avoid them because they're afraid that hexes will scare off "non-wargamers" or some such silliness.
What I'd like to know is, have you considered offset squares for your maps? This eliminates the .41 movement bonus for moving diagonally, and makes calculating distances (e.g. distance from a provincial capitol) easier.
Thanks for listening,
Big Dave
I have noticed that most games are going for square spaces on the maps. I understand that hexagons are alot of overhead for the CPU, and I've even heard that some companies prefer to avoid them because they're afraid that hexes will scare off "non-wargamers" or some such silliness.
What I'd like to know is, have you considered offset squares for your maps? This eliminates the .41 movement bonus for moving diagonally, and makes calculating distances (e.g. distance from a provincial capitol) easier.
Thanks for listening,
Big Dave
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