note I am not asking whether you will be able to play multiplayer, I know that you will. I am asking whether the game will be a multiplayer game first and foremost. As far as I know of there is no truely multiplayer turn based strategy game. It is a real shame that no company has made a serious attempt to go multiplayer. Multiplayer gaming is where it is at. Do you think that Starcraft, Everquest or Quake would be as popular if they weren't multiplayer games?
Early games were mostly single player because they had to be because of technology and nonexistant/expensive internet connections. However in the modern world there is no excuse for the pathetic state of tbs games. While they have new features and pretty pictures they are still the same games, actually I think they are watered down.
Ok at this point most of you will have something against this post so I'll try to address what I think some of you might be thinking.
1) our game is going to be single player and multiplayer, it will do both well.
My response: liar, it can't be done. No game is both multiplayer and single player. Even my favorite game (SC) cannot make that claim. It is in fact two games that seem similar. The campaigns and the bnet experience have nothing in common other than the fact that they use the same units. Starcraft was designed as a multiplayer game and balanced as such.
On the other hand let's look at alpha centauri. Multiplayer is a complete joke. How many people here own the game but have never completed a game against a competant opponent? I think my point is made, the game is unfinishable. I played a game over email with friends for almost a year, with 1-2 turns per day. We even had about 60 hours of hotseat thrown in. The result? The first skirmishes took place, no real battles. Ok so maybe we just didn't get the multiplayer down right, maybe others are playing it and having fun. Why don't you head on over to alphaHQ.net or whatever they call that crude mockery of battle.net Oh what is this, 0 users on right now? I thought so, it is always 0.
Hmm at this poing some of you might be saying that this is the nature or tbs games. Well we only have to look to RISK to see a great example. Games take five or so hours to complete but at least they end, even if it is in an extremely boring die rolling contest between armies that won't fit on the map.
Well this has just gotten me worked up, I want to play a tbs game but I doubt that I ever will because a good one will never be published.
So here are some goals to shoot for:
-a game that is finishable in 10 hours of game time if the player micros everything (top players would never consider leaving anything up to the computer, no matter how smart you make it)
-a game where you make real decisions on every turn or every few turns. In SMAC it is always good to develop your cities to the maximum. So basically you are playing a scripted game, more on this in the next point
-true conflict. Recent civ games are just about you vs the terrain and your own damn drones. The terrain is randomly generated and the drones behave the same way each time. Your opponent does not control these factors. Thus you are not competing with him, but with the game. True interaction involves the opponent. Trim back anything that your opponents can't directly affect or add options so that he can affect it. It is you vs him, the game is just the style in which you duel.
Also one way to accellerate games is to play team games. 2v2 games are a lot faster than 1v1 or free for all games.
So how popular do you want your game service to be? Should it be as popular as AlphaHQ.net (0 people at peak times) or as popular as Battle.net (50,000 at off times)?
Sorry to be a little rude, I just don't want another tbs game to be thrown away. I'd like it is Clash actually succeeded where all other games have failed. Just do extensive multiplayer testing. Do not release the game until at least 20 games have been played from start to finish.
Early games were mostly single player because they had to be because of technology and nonexistant/expensive internet connections. However in the modern world there is no excuse for the pathetic state of tbs games. While they have new features and pretty pictures they are still the same games, actually I think they are watered down.
Ok at this point most of you will have something against this post so I'll try to address what I think some of you might be thinking.
1) our game is going to be single player and multiplayer, it will do both well.
My response: liar, it can't be done. No game is both multiplayer and single player. Even my favorite game (SC) cannot make that claim. It is in fact two games that seem similar. The campaigns and the bnet experience have nothing in common other than the fact that they use the same units. Starcraft was designed as a multiplayer game and balanced as such.
On the other hand let's look at alpha centauri. Multiplayer is a complete joke. How many people here own the game but have never completed a game against a competant opponent? I think my point is made, the game is unfinishable. I played a game over email with friends for almost a year, with 1-2 turns per day. We even had about 60 hours of hotseat thrown in. The result? The first skirmishes took place, no real battles. Ok so maybe we just didn't get the multiplayer down right, maybe others are playing it and having fun. Why don't you head on over to alphaHQ.net or whatever they call that crude mockery of battle.net Oh what is this, 0 users on right now? I thought so, it is always 0.
Hmm at this poing some of you might be saying that this is the nature or tbs games. Well we only have to look to RISK to see a great example. Games take five or so hours to complete but at least they end, even if it is in an extremely boring die rolling contest between armies that won't fit on the map.
Well this has just gotten me worked up, I want to play a tbs game but I doubt that I ever will because a good one will never be published.
So here are some goals to shoot for:
-a game that is finishable in 10 hours of game time if the player micros everything (top players would never consider leaving anything up to the computer, no matter how smart you make it)
-a game where you make real decisions on every turn or every few turns. In SMAC it is always good to develop your cities to the maximum. So basically you are playing a scripted game, more on this in the next point
-true conflict. Recent civ games are just about you vs the terrain and your own damn drones. The terrain is randomly generated and the drones behave the same way each time. Your opponent does not control these factors. Thus you are not competing with him, but with the game. True interaction involves the opponent. Trim back anything that your opponents can't directly affect or add options so that he can affect it. It is you vs him, the game is just the style in which you duel.
Also one way to accellerate games is to play team games. 2v2 games are a lot faster than 1v1 or free for all games.
So how popular do you want your game service to be? Should it be as popular as AlphaHQ.net (0 people at peak times) or as popular as Battle.net (50,000 at off times)?
Sorry to be a little rude, I just don't want another tbs game to be thrown away. I'd like it is Clash actually succeeded where all other games have failed. Just do extensive multiplayer testing. Do not release the game until at least 20 games have been played from start to finish.
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