While a globe would be the most realistic, it is the most difficult to implement. This is due to several reasons (projection, movement algorithms, etc). It certainly WOULD make the climate algorithm more realistic, since it could take circular flow patterns into account.
As a compromise, we are using the civ-like cylindrical model (flat map with warping at the sides). We will be using 3-d (diamond) perspective for the cells, but I believe there may be some flat maps for demographics purposes (but that's out of my realm of responsibility, so I can't comment there). If you're more interested in the map portion of Clash, check out the Map Generation Model Thread. MCA and I are making some good progress on it (he's doing all of the coding, and has come up with some unique twists to the basic model that I outlined). I'll bump it up for you, since I'm not sure how to put the link in this message
As a compromise, we are using the civ-like cylindrical model (flat map with warping at the sides). We will be using 3-d (diamond) perspective for the cells, but I believe there may be some flat maps for demographics purposes (but that's out of my realm of responsibility, so I can't comment there). If you're more interested in the map portion of Clash, check out the Map Generation Model Thread. MCA and I are making some good progress on it (he's doing all of the coding, and has come up with some unique twists to the basic model that I outlined). I'll bump it up for you, since I'm not sure how to put the link in this message
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