Hi All:
The need for this meeting has become apparent from the recent threads, Coding organization for Clash, and Documentation for the code so far..., and the Macro language description thread.
IMO we need to discuss the macro language we're going to use, and how we are going to support it in the main game code.
I think the best thing to do, is to get us together for an ICQ chat over the weekend and hash this out. I would also like to have myself, Blade Runner, F_Smith, mca, and JimC (for general knowledge about java capabilities and speed of execution issues) there if we all can make it. Any other serious java Gurus that happen to check in here would be welcome too .
(If some of you don't have ICQ, you can get it at www.icq.com for free)
I would like everybody listed to post the times they are available over the weekend, and we will try to put it together. This is a holiday weekend in the states, so this may not work... but we'll see .
I am available most of the weekend from 9-22:00 EST (GMT +5)
We just need to talk the issues thru and take note of strengths and weaknesses of each approach talked about in the threads above. (and any other possibilities people want to bring up) For the cases where we don't know the real value / limitations of a particular approach, we'll have to design some simple tests to evaluate those issues soon.
We need to put this decision behind us quickly, or we're going to risk wasting a Lot of coding time.
Specifically, some ideas presented have been (see the threads for more info):
A C-like macro language
Using XML as the macro language
The notion of using reflection to make generic getters and setters in the code that would interface easily with a macro language.
Using a java bean architecture for the code.
I hope everyone can make it...
-Mark
[This message has been edited by Mark_Everson (edited September 02, 1999).]
The need for this meeting has become apparent from the recent threads, Coding organization for Clash, and Documentation for the code so far..., and the Macro language description thread.
IMO we need to discuss the macro language we're going to use, and how we are going to support it in the main game code.
I think the best thing to do, is to get us together for an ICQ chat over the weekend and hash this out. I would also like to have myself, Blade Runner, F_Smith, mca, and JimC (for general knowledge about java capabilities and speed of execution issues) there if we all can make it. Any other serious java Gurus that happen to check in here would be welcome too .
(If some of you don't have ICQ, you can get it at www.icq.com for free)
I would like everybody listed to post the times they are available over the weekend, and we will try to put it together. This is a holiday weekend in the states, so this may not work... but we'll see .
I am available most of the weekend from 9-22:00 EST (GMT +5)
We just need to talk the issues thru and take note of strengths and weaknesses of each approach talked about in the threads above. (and any other possibilities people want to bring up) For the cases where we don't know the real value / limitations of a particular approach, we'll have to design some simple tests to evaluate those issues soon.
We need to put this decision behind us quickly, or we're going to risk wasting a Lot of coding time.
Specifically, some ideas presented have been (see the threads for more info):
A C-like macro language
Using XML as the macro language
The notion of using reflection to make generic getters and setters in the code that would interface easily with a macro language.
Using a java bean architecture for the code.
I hope everyone can make it...
-Mark
[This message has been edited by Mark_Everson (edited September 02, 1999).]
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