The Clash of Civilizations - Duke (coordinator in charge) and Goals List
(last modified 11/24/99)
This hasn't got a lot of specifics in it yet. Where we do have information its in the following format:
[specific goals and timing]
{coordinator (duke, if we have one), and who else is working in that area}
? Said they were in, but not heard from lately
If you think you're coordinating or working on something and you're not listed, let me know and I'll fix the oversight. These topics vary broadly in the amount of work involved. Some sub-items will require several dedicated people, for others one person probably can do several.
Overall {Mark Everson}
I. Design / Art
Interface: Low-level guts of the main map interface {need duke}
> Main Interface and Main Map {need duke}
> Army Assembly/ Combat Info { }
> Economy / Trade / Merchants { }
> Government / Internal Politics { }
> Cultures { }
> Diplomacy { }
> Technological / Social Advancement { }
Graphics: {Paul Crocker (temp)}
> Main Interface Layout and Art [main Interface Demo]{}
> Map Tiling {Paul Crocker}
> Army Graphics {}
> Unit Graphics (eye-candy and possibly for design-your-own-unit) { }
> Other Interface Art (many interfaces) { }
> Misc. (Logo Art for web page, manual…) { }
Military: {Need Duke; Mark Everson; Druid2 }
> Strategic Issues (mobilization, etc.) { }
> Movement & Supply Rules { }
> Ground Combat { }
> Naval & Air Combat { }
> Specific Units (+ unit design system if we do it) { }
Economy: {Mark Everson}
> Basic Market-Based System {Mark Everson}
> Infrastructure {Mark Everson}
> Special Resources { }
> Trade / Merchants { }
Governments: {Hrafnkell Oskarsson}
Cultures {Manurein}
Diplomacy: {Kull}
Technological / Social Advancement: {Lord God Jinnai}
Scenario and Customization Abilities:{Blade Runner}
> Map Editor {Blade Runner}
> Scenario Editor {Blade Runner}
Manual / Help Files / Tutorials {need duke}
Multiplayer Issues {Need Duke; Osiris}
Miscellaneous: {need duke(s)}
> Map Generation Model {Paul Crocker}
> Wonders (?) or other Player-interest features
> Disease & Natural Disasters Model { Toubabo_Koomi }
> Characters {Lord God Jinnai}
II. Coding: {Mark Everson}
Interfaces: {}
Graphics Handling Routines {Mark Everson, any volunteers?}
Military: {Mark Everson, any volunteers?}
Economy: {Mark Everson, any volunteers?}
Governments: {need duke}
Cultures: {need duke}
Diplomacy: {Jacobo}
Technological / Social Advancement: {rentgen}
Scenario and Customization Abilities: {Blade Runner}
Multiplayer {}
Customization and I/O Protocols {need duke}
General Tools {}
Map Generator {mca}
Disease { }
Demo(3 out working on #4): {Mark Everson}
AI Coding
Unit Pathing and Map AI. [basic methods demo 6/15/99] {Jim C, Mark Everson}
Diplomatic AI { }
Military Sector AI { }
Economic AI { }
Government / Culture AI { }
Overall Strategy { }
Feels-Right Features (Civs that behave like real people) { }
---------------------------------------
Okay, let me know about suggestions for mods and if you want to sign up for a particular slot.
-Mark
[This message has been edited by Mark_Everson (edited November 24, 1999).]
(last modified 11/24/99)
This hasn't got a lot of specifics in it yet. Where we do have information its in the following format:
[specific goals and timing]
{coordinator (duke, if we have one), and who else is working in that area}
? Said they were in, but not heard from lately
If you think you're coordinating or working on something and you're not listed, let me know and I'll fix the oversight. These topics vary broadly in the amount of work involved. Some sub-items will require several dedicated people, for others one person probably can do several.
Overall {Mark Everson}
I. Design / Art
Interface: Low-level guts of the main map interface {need duke}
> Main Interface and Main Map {need duke}
> Army Assembly/ Combat Info { }
> Economy / Trade / Merchants { }
> Government / Internal Politics { }
> Cultures { }
> Diplomacy { }
> Technological / Social Advancement { }
Graphics: {Paul Crocker (temp)}
> Main Interface Layout and Art [main Interface Demo]{}
> Map Tiling {Paul Crocker}
> Army Graphics {}
> Unit Graphics (eye-candy and possibly for design-your-own-unit) { }
> Other Interface Art (many interfaces) { }
> Misc. (Logo Art for web page, manual…) { }
Military: {Need Duke; Mark Everson; Druid2 }
> Strategic Issues (mobilization, etc.) { }
> Movement & Supply Rules { }
> Ground Combat { }
> Naval & Air Combat { }
> Specific Units (+ unit design system if we do it) { }
Economy: {Mark Everson}
> Basic Market-Based System {Mark Everson}
> Infrastructure {Mark Everson}
> Special Resources { }
> Trade / Merchants { }
Governments: {Hrafnkell Oskarsson}
Cultures {Manurein}
Diplomacy: {Kull}
Technological / Social Advancement: {Lord God Jinnai}
Scenario and Customization Abilities:{Blade Runner}
> Map Editor {Blade Runner}
> Scenario Editor {Blade Runner}
Manual / Help Files / Tutorials {need duke}
Multiplayer Issues {Need Duke; Osiris}
Miscellaneous: {need duke(s)}
> Map Generation Model {Paul Crocker}
> Wonders (?) or other Player-interest features
> Disease & Natural Disasters Model { Toubabo_Koomi }
> Characters {Lord God Jinnai}
II. Coding: {Mark Everson}
Interfaces: {}
Graphics Handling Routines {Mark Everson, any volunteers?}
Military: {Mark Everson, any volunteers?}
Economy: {Mark Everson, any volunteers?}
Governments: {need duke}
Cultures: {need duke}
Diplomacy: {Jacobo}
Technological / Social Advancement: {rentgen}
Scenario and Customization Abilities: {Blade Runner}
Multiplayer {}
Customization and I/O Protocols {need duke}
General Tools {}
Map Generator {mca}
Disease { }
Demo(3 out working on #4): {Mark Everson}
AI Coding
Unit Pathing and Map AI. [basic methods demo 6/15/99] {Jim C, Mark Everson}
Diplomatic AI { }
Military Sector AI { }
Economic AI { }
Government / Culture AI { }
Overall Strategy { }
Feels-Right Features (Civs that behave like real people) { }
---------------------------------------
Okay, let me know about suggestions for mods and if you want to sign up for a particular slot.
-Mark
[This message has been edited by Mark_Everson (edited November 24, 1999).]
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