Mark:
I just started reading al of your stuff on Clash and it almost sounds like you guys were reading my mind (or better yet there is a general consensus on that kind of game being made).
I like the combat ideas. I saw that Dupuy was the source, granted the military has pretty much debunked his mathematical equation for winning wars but we are workingg with computers so it has to be mathematical so no problem there.
Supply is great, I've long be an advocate of supply but depending on how technical you want to be there are different classes of supply and different modes of supply/logistics. The best books are:
Van Crevald, Supplying War and
Engels, te ogistics of the Macedonian Army. If interested I could give you a synopsis 9plus what I've read in ARmy Logistician on the supposed "revolution in military logistics"
When you mean simultaneous combat does that mean "real-time"? I prefer real time for combat it makes synchronization better but it has to be possible at both tactical and strategic levels (esp. in the later game) so you could apply reserves both in the attack and i the attempts for counterattack and plugging the gaps in the line when on defense. I would love to see real-time tactical battles through a city (Simcity3000 with Tanks rolling through!) that would be a first as far as I've seen. My real time models are AoE and Cmd and Cnqr but they didn't fit the Civ tye (because they wouldn't let you operate globally).
Will there be customizable features (like a series of *.bmps to animate combat moves etc?)
Other than that great work, when can I get my hands on a copy?
------------------
"No eternal reward will forgive us now for wasting the dawn."
- Jim Morrison
I just started reading al of your stuff on Clash and it almost sounds like you guys were reading my mind (or better yet there is a general consensus on that kind of game being made).
I like the combat ideas. I saw that Dupuy was the source, granted the military has pretty much debunked his mathematical equation for winning wars but we are workingg with computers so it has to be mathematical so no problem there.
Supply is great, I've long be an advocate of supply but depending on how technical you want to be there are different classes of supply and different modes of supply/logistics. The best books are:
Van Crevald, Supplying War and
Engels, te ogistics of the Macedonian Army. If interested I could give you a synopsis 9plus what I've read in ARmy Logistician on the supposed "revolution in military logistics"
When you mean simultaneous combat does that mean "real-time"? I prefer real time for combat it makes synchronization better but it has to be possible at both tactical and strategic levels (esp. in the later game) so you could apply reserves both in the attack and i the attempts for counterattack and plugging the gaps in the line when on defense. I would love to see real-time tactical battles through a city (Simcity3000 with Tanks rolling through!) that would be a first as far as I've seen. My real time models are AoE and Cmd and Cnqr but they didn't fit the Civ tye (because they wouldn't let you operate globally).
Will there be customizable features (like a series of *.bmps to animate combat moves etc?)
Other than that great work, when can I get my hands on a copy?
------------------
"No eternal reward will forgive us now for wasting the dawn."
- Jim Morrison
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