The issue has been around for a while now: Which graphics format to use? For those among you who deal with the graphics engine of CLASH, please have a good look at the newly published graphics tool for Civ:CtP (you can get it at http://apolyton.net/cgi-bin/ctp/files/download.pl?id=30 , 1.4 MB).
I didn't know CtP's specifications when I made my proposals concerning the CLASH gfx, but they are stunningly close (TIF images as source, 24 bit, 8 bit alpha channel, shadow...). Please study the enclosed doc and give a statement if THIS technique would be feasable.
I didn't know CtP's specifications when I made my proposals concerning the CLASH gfx, but they are stunningly close (TIF images as source, 24 bit, 8 bit alpha channel, shadow...). Please study the enclosed doc and give a statement if THIS technique would be feasable.
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