Our process calls for Lock-in of the High-Level Models/specs by next week, on June 5th. I will summarize what needs your perusal, and what isn't out yet below.
We are now on STEP 1:
"Agreement on high-level mechanics / specs for each game element:
Main Interface; Map, Unit, and other Artwork; Military; Economy; Government;
Technology; Culture; Customization; AI."
The deadline is 6/5/99. The High-Level proposals from several Dukes (coordinators) have now come in, and hopefully we'll have more shortly. I'll direct you to the available ones in this doc. We need Everyone's brainpower working here on evaluation of these models. Are they too complicated? Too hard to make an interface for? Just plain Boring? Great?... Please tell the Dukes in charge Before its too late! If you think something isn't good, make a counter-proposal.
New/Revised Models or Specs circa 5/30:
Military - Military / Combat Model (Druid2) + Military/Combat System - Whatcha Think? (Mark)
Technology - Research system draft (Hrafnkell)
Culture - Social model proposition (manurein)
Economy - Economic Development Model - Opinions Please? (Mark)
Customization - Scenario editors + Game modify (Blade Runner)
AI - Map AI so far... (JimC, Mark) is in coding (for the rest, need to see approved models first)
Diplomacy - Short Diplomacy Proposal (Mark)
Government (Hrafnkell; Arriving soon)
Main Interface Design (I'll do it when I can if nobody else available, but am woefully un-qualified)Â Volunteers?
Map, Unit, and other Artwork (Dominique is away... we'll have to wait for a bit)
Tell us what you think...
-Mark
P.S. For those who might not know, the process document is in the thread "*
Proposed Process for Clash Project - Team Members, Please Read / Comment *"Â Team Members, please check it out if you haven't seen it.
[This message has been edited by Mark_Everson (edited May 31, 1999).]
We are now on STEP 1:
"Agreement on high-level mechanics / specs for each game element:
Main Interface; Map, Unit, and other Artwork; Military; Economy; Government;
Technology; Culture; Customization; AI."
The deadline is 6/5/99. The High-Level proposals from several Dukes (coordinators) have now come in, and hopefully we'll have more shortly. I'll direct you to the available ones in this doc. We need Everyone's brainpower working here on evaluation of these models. Are they too complicated? Too hard to make an interface for? Just plain Boring? Great?... Please tell the Dukes in charge Before its too late! If you think something isn't good, make a counter-proposal.
New/Revised Models or Specs circa 5/30:
Military - Military / Combat Model (Druid2) + Military/Combat System - Whatcha Think? (Mark)
Technology - Research system draft (Hrafnkell)
Culture - Social model proposition (manurein)
Economy - Economic Development Model - Opinions Please? (Mark)
Customization - Scenario editors + Game modify (Blade Runner)
AI - Map AI so far... (JimC, Mark) is in coding (for the rest, need to see approved models first)
Diplomacy - Short Diplomacy Proposal (Mark)
Government (Hrafnkell; Arriving soon)
Main Interface Design (I'll do it when I can if nobody else available, but am woefully un-qualified)Â Volunteers?
Map, Unit, and other Artwork (Dominique is away... we'll have to wait for a bit)
Tell us what you think...
-Mark
P.S. For those who might not know, the process document is in the thread "*
Proposed Process for Clash Project - Team Members, Please Read / Comment *"Â Team Members, please check it out if you haven't seen it.
[This message has been edited by Mark_Everson (edited May 31, 1999).]
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