This is in response to Peter's post on the Graphics Style thread.
Roads/RR will generally be built by the people. Player can also lay out major roads/RR and pay for their construction.
Tile improvements will (all together now...) be largely handled by the people. The government can subsidize this or pay completely for it if the player desires. For instance the people will typically drain swamps on their own initiative if they need the farmland (and the govt has left them enough after-tax resources to do so)
Tile/square properties are still somewhat TBD. They include land type (visible) economic development in the various econ sectors (alt map? or tooltip?). We might have an elevation number but not show it. (This would facilitate figuring out where you can irrigate.) We'll have rivers and their flow direction.
As to layering in display I'd say (and this is subject to change)
-base terrain
-rivers / canals
-roads
-special resources (rare)
-units
Topic is open for discussion...
-Mark
Nice discussion, but I would like to see Mark (who is the 'inventor' of this game) to give some statements about what structures do exist / shall exist.
Will there be road / railroad construction?
Will there be tile improvements?
What parameters will a tile have? Which of these would be essential to display and which optional (and which hidden)?
Even a silly question like "will rivers have a direction they flow?" is of importance.
Don't forget: you will have some layers for a tile to display, but you have to harmonize these. If you don't provide space for a structure you will have trouble to put it in later.
I can tell you the 'layers' of PoM in the order of appearance:
- basic terrain
- farms or city
- pollution
- rivers, roads, railroads, maglev
- trees (forest) or buildings
- units
- resources (if displaying enabled)
Will there be road / railroad construction?
Will there be tile improvements?
What parameters will a tile have? Which of these would be essential to display and which optional (and which hidden)?
Even a silly question like "will rivers have a direction they flow?" is of importance.
Don't forget: you will have some layers for a tile to display, but you have to harmonize these. If you don't provide space for a structure you will have trouble to put it in later.
I can tell you the 'layers' of PoM in the order of appearance:
- basic terrain
- farms or city
- pollution
- rivers, roads, railroads, maglev
- trees (forest) or buildings
- units
- resources (if displaying enabled)
Tile improvements will (all together now...) be largely handled by the people. The government can subsidize this or pay completely for it if the player desires. For instance the people will typically drain swamps on their own initiative if they need the farmland (and the govt has left them enough after-tax resources to do so)
Tile/square properties are still somewhat TBD. They include land type (visible) economic development in the various econ sectors (alt map? or tooltip?). We might have an elevation number but not show it. (This would facilitate figuring out where you can irrigate.) We'll have rivers and their flow direction.
As to layering in display I'd say (and this is subject to change)
-base terrain
-rivers / canals
-roads
-special resources (rare)
-units
Topic is open for discussion...
-Mark
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