The subject about says it all... Our art guy, Dominique says:
As I said to Mark, neither GIF nor JPG are the ideal formats:
JPG is lossy at for this reason alone a no-no. Furthermore, it's quality lessens with each "load-change-save" procedure, and you never know when you have to edit an image for the xth time (let alone making it harder for the players to edit their images).
GIF can use only up to 256 colors - not a problem as such (AoE is done in only 256
colors!), but MUCH harder to do convincingly for the artist - especially in a situation like ours, who are spread all over the world.
Isn't there any way to import TIF or TGA? I'd even settle for BMP or IFF (both should be
easy to use in your code).
I don't know how to do this kind of stuff in Java, who knows how? And what are the limitations, losses in speed etc.
Thanks,
Mark
As I said to Mark, neither GIF nor JPG are the ideal formats:
JPG is lossy at for this reason alone a no-no. Furthermore, it's quality lessens with each "load-change-save" procedure, and you never know when you have to edit an image for the xth time (let alone making it harder for the players to edit their images).
GIF can use only up to 256 colors - not a problem as such (AoE is done in only 256
colors!), but MUCH harder to do convincingly for the artist - especially in a situation like ours, who are spread all over the world.
Isn't there any way to import TIF or TGA? I'd even settle for BMP or IFF (both should be
easy to use in your code).
I don't know how to do this kind of stuff in Java, who knows how? And what are the limitations, losses in speed etc.
Thanks,
Mark
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