So far in my design of the government system I´ve kept the possibility open that players would want to rule a state where rigid control of every social aspect means more stability and more control for the ruler, but with little economical growth as a side-effect. This is more or less what historic states such as China and Persia (to name but a few) more or less did. Now, the question is, what rewards (in gameplay) would this approach give the players? All civ-type games so far have taken it for granted that the only true way is the Western way, everything else leads to certain doom and oblivion. Is this the path we want all players to follow, always? Do we allow players to follow f.e. example the Chinese path? If so, how can we balance this and make it as appealing as the Western way (if we don´t no-one will take this path except once out of curiosity)?
Here are some thoughts on the matter. First of all, the ‘paths’ I´m talking about is not something players choose a the start of the game and then must follow until the end, switching from one ‘path’ to another is very much possible. Secondly, the basic triats of the two paths I´ve mentioned, the Western way and the Chinese way (the naming is just for simplification) should be fairly obvious, that is, econimical growth and technological innovation with high degree of danger of social disturbances (riots, revolts, assassinations, wars) vs. rigid, formalized society (caste system often) with tight governmental control over the most important aspects of society and little chance of serious social uprisings, but where economical activity is severely restricted.
By simplifying greatly one can say that the Western way is better for the long-term, the Chinese way better for the short-term. I would, f.e., imagine that it´s better to wage war with the Chinese way: better access to recruits, less chance of social uprising to worry the ruler while abroad fighting and so on. But I´m not sure that the advantages the Chinese way has is enough. We could of course give players VP bonus for keeping a stabile society, but I think it´s a lousy way, very few players would be content to sit a twiddle their fingers and count the VPs rolling in for their ‘dull’ society. As Glak&Dominique said in some other post, what players want is Action, and I very much agree with this. The Action can of course come in many forms, not just by war, as Dom. points out, but in many cases the Chinese way could be lacking in Action. If we could ensure that players would enjoy going the Chinese way as the Western way then half the success is accomplished. What do other think? Is this something we should strife for, or just go with the other games of this kind and make the Western way the Right way?
I for one would want more than one way.
Here are some thoughts on the matter. First of all, the ‘paths’ I´m talking about is not something players choose a the start of the game and then must follow until the end, switching from one ‘path’ to another is very much possible. Secondly, the basic triats of the two paths I´ve mentioned, the Western way and the Chinese way (the naming is just for simplification) should be fairly obvious, that is, econimical growth and technological innovation with high degree of danger of social disturbances (riots, revolts, assassinations, wars) vs. rigid, formalized society (caste system often) with tight governmental control over the most important aspects of society and little chance of serious social uprisings, but where economical activity is severely restricted.
By simplifying greatly one can say that the Western way is better for the long-term, the Chinese way better for the short-term. I would, f.e., imagine that it´s better to wage war with the Chinese way: better access to recruits, less chance of social uprising to worry the ruler while abroad fighting and so on. But I´m not sure that the advantages the Chinese way has is enough. We could of course give players VP bonus for keeping a stabile society, but I think it´s a lousy way, very few players would be content to sit a twiddle their fingers and count the VPs rolling in for their ‘dull’ society. As Glak&Dominique said in some other post, what players want is Action, and I very much agree with this. The Action can of course come in many forms, not just by war, as Dom. points out, but in many cases the Chinese way could be lacking in Action. If we could ensure that players would enjoy going the Chinese way as the Western way then half the success is accomplished. What do other think? Is this something we should strife for, or just go with the other games of this kind and make the Western way the Right way?
I for one would want more than one way.
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