Hello.
I have been working on a technology chart panel for another project (another game actually). But I think it is usable for clash as well, so if you like it, you may use it in clash. You can see a screenshot of it on http://web.telia.com/~u22012801/tech/tech.html. The screenshot shows four technologies: irrigation, computers, morris dancing and clogshoes.
It works like this. Each technology has a rectangle which displays its name and a progress bar. The progress bar shows how much knowledge you have in the technology.
There is also arrows from to all technologies from their prerequisite technologies progress bars, at the location of the minimum progress required for starting on the tech. i.e. if the green bar has not passed the arrow yet, you can not start researching the new technology. If it has passed the arrow start, then you can begin researching. For instance, the technology morris dancing on the screenshot can not yet be researched. We have enough knowledge of Irrigation, but not yet enough knowledge of computers.
You can click on the panel and select a technology. The selected technology has a thin red border (not shown on the screenshot, but I am contemplating making it thicker to be more easily visible).
It currently only a panel you can click on to select technologies. There is no game logic behind it, but I guess you have already got that working.
You have to think about how to place the technologies for it to work. It will look strange if the technology boxes overlap each other or a technology is not positioned to the right of its prerequisite. But that is mainly a problem for the tech tree designers, not the players.
I have a few ideas for possible future developments of it, but I would like to hear some thoughts about it first. Will it be usable for clash? Any ideas for visual improvements?
RM
I have been working on a technology chart panel for another project (another game actually). But I think it is usable for clash as well, so if you like it, you may use it in clash. You can see a screenshot of it on http://web.telia.com/~u22012801/tech/tech.html. The screenshot shows four technologies: irrigation, computers, morris dancing and clogshoes.
It works like this. Each technology has a rectangle which displays its name and a progress bar. The progress bar shows how much knowledge you have in the technology.
There is also arrows from to all technologies from their prerequisite technologies progress bars, at the location of the minimum progress required for starting on the tech. i.e. if the green bar has not passed the arrow yet, you can not start researching the new technology. If it has passed the arrow start, then you can begin researching. For instance, the technology morris dancing on the screenshot can not yet be researched. We have enough knowledge of Irrigation, but not yet enough knowledge of computers.
You can click on the panel and select a technology. The selected technology has a thin red border (not shown on the screenshot, but I am contemplating making it thicker to be more easily visible).
It currently only a panel you can click on to select technologies. There is no game logic behind it, but I guess you have already got that working.
You have to think about how to place the technologies for it to work. It will look strange if the technology boxes overlap each other or a technology is not positioned to the right of its prerequisite. But that is mainly a problem for the tech tree designers, not the players.
I have a few ideas for possible future developments of it, but I would like to hear some thoughts about it first. Will it be usable for clash? Any ideas for visual improvements?
RM
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