Doesn't the economy model have population density as well?
Do you know of a thread that details what data (and what size range of data) you need to store each Civ?
Each civ has a world view (map knowledge) with explored/unexplored squares, seen units, ownership of the square, economic value of the square when last seen, and, in case of terraforming or whatnot, generally duplication of all possibly changing terrain data for every square.
The civ then has plans and a military ai, plus datai to handle its internal policies and government info, and various other stuff which are of fixed size.
The biggest points are the military and per square cost, the squares including squares not owned by the civ.
Then you have inter civ relations and diplomatic data, which is not yet coded. And you also have all tech levels.
It's pretty hard to give any accurate figure of what a civ costs, but mostly it costs by the fact it sees things around it, so its holding territory hardly affects its cost or size. Units and the amount of fog of war that's been lifted are what metter in terms of processing power/memory consumption..
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