Hi demipomme:
You may be thinking of hunter-gatherers. Nomadic peoples can IIRC migrate by as much as 1000+ miles from winter to summer areas. That's something like 15 squares at the default size. But for the first implementation we could certainly restrict them to a single square.
We'll probably try the "everyone's a civ" approach first since its easier anyway. I agree that it would be best to have it that way, but there may be issues with AI consuming clock cycles that might make us draw a distinction between certain levels of civ.
You may be thinking of hunter-gatherers. Nomadic peoples can IIRC migrate by as much as 1000+ miles from winter to summer areas. That's something like 15 squares at the default size. But for the first implementation we could certainly restrict them to a single square.
We'll probably try the "everyone's a civ" approach first since its easier anyway. I agree that it would be best to have it that way, but there may be issues with AI consuming clock cycles that might make us draw a distinction between certain levels of civ.
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