In my effort to bring Clash back to the “populated” world that was seen in demo 4 (and previous versions), I’m proposing this “model” for barbarians, minor civs or whatever label has been applied to them in the past. In order to fully explain this idea, I’ll give a bit of background on where it comes from (since it was originally developed for Empires In Time (EIT) – which was a previous project I was involved with).
A Note on EIT in General
As can be seen in the attachment below, EIT was developed with 500 civs in the beginning (actually what Clash refers to as Ethnic Groups – each was its own unique empire in the early stages of the game, though in practice after 1000 years or so into the game, the average was 200 civs and it remained around that number for the rest of the game). It was also developed on a 250*250 map of the world (an approximation of the Earth’s diameter). This was referred to as the full-scale game and, was developed as and considered the “standard” game. It was (obviously) being developed for high-end systems, though there were three-quarter, half and one-quarter scales of the game as well (in addition to scenarios, random maps and the editors to create more scenarios) for lower-end systems.
A Note on Population
In my original research into ancient populations, I came across an estimate that some 100 billion humans had been born since 10,000 BC, world-wide. I don’t recall the source, only that I felt it was trustworthy enough to assume the estimate to be true. All further details of the “model” were developed on the assumption that this estimate is true. See the attached image for the population details, at an average breakdown through time.
I must note here that the only truly useful dates listed below were the first and last. The ones in the center are basically useless because they don’t take into account the effects of deaths, technology, infrastructure, etc.
Thus, as you can see from the attachment, on the first turn in 10,000 BC, the total world population is 12,250,000, averaging 700 per tile, with 1,400 (700 being of the Native Ethnic Group and 700 being of the civ’s Ethnic Group) in the lands owned by the 500 civs, and 2,100 (700 being of the Native Ethnic Group and 1,400 being of the civ’s Ethnic Group) in the capitol city of those civs. Note that with the doubled population in civ territory and tripled population in the capitol, the total world population actually exceeds 12,250,000 in 10,000 BC. Note also, that these numbers are the theoretical basis that I used to develop the following “model”, and therefore they are not a practical application.
A Note on EIT in General
As can be seen in the attachment below, EIT was developed with 500 civs in the beginning (actually what Clash refers to as Ethnic Groups – each was its own unique empire in the early stages of the game, though in practice after 1000 years or so into the game, the average was 200 civs and it remained around that number for the rest of the game). It was also developed on a 250*250 map of the world (an approximation of the Earth’s diameter). This was referred to as the full-scale game and, was developed as and considered the “standard” game. It was (obviously) being developed for high-end systems, though there were three-quarter, half and one-quarter scales of the game as well (in addition to scenarios, random maps and the editors to create more scenarios) for lower-end systems.
A Note on Population
In my original research into ancient populations, I came across an estimate that some 100 billion humans had been born since 10,000 BC, world-wide. I don’t recall the source, only that I felt it was trustworthy enough to assume the estimate to be true. All further details of the “model” were developed on the assumption that this estimate is true. See the attached image for the population details, at an average breakdown through time.
I must note here that the only truly useful dates listed below were the first and last. The ones in the center are basically useless because they don’t take into account the effects of deaths, technology, infrastructure, etc.
Thus, as you can see from the attachment, on the first turn in 10,000 BC, the total world population is 12,250,000, averaging 700 per tile, with 1,400 (700 being of the Native Ethnic Group and 700 being of the civ’s Ethnic Group) in the lands owned by the 500 civs, and 2,100 (700 being of the Native Ethnic Group and 1,400 being of the civ’s Ethnic Group) in the capitol city of those civs. Note that with the doubled population in civ territory and tripled population in the capitol, the total world population actually exceeds 12,250,000 in 10,000 BC. Note also, that these numbers are the theoretical basis that I used to develop the following “model”, and therefore they are not a practical application.
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