Since we'll be needing a new interface for the tech model, here's the place to discuss what it should look like (I couldn't find an old thread).
With the way our technology model works, a tree like in Civ is out of the question. CTP2 on the other hand, has a great feature that could be used in Clash. It's the goal button seen in the screenshot below. You click this button, and a panel opens up which lets you set your long term research goal, by the tech's name, by Infrastructure (if you wanted to build factories for instance), by Units (if you wanted to build knights), and possibly other factors that I don't recall at the moment. Anyhow, a few clicks, and you're done guiding the tech research, and a few clicks on the budget interface and you can set the spending for it as well.
With the way our technology model works, a tree like in Civ is out of the question. CTP2 on the other hand, has a great feature that could be used in Clash. It's the goal button seen in the screenshot below. You click this button, and a panel opens up which lets you set your long term research goal, by the tech's name, by Infrastructure (if you wanted to build factories for instance), by Units (if you wanted to build knights), and possibly other factors that I don't recall at the moment. Anyhow, a few clicks, and you're done guiding the tech research, and a few clicks on the budget interface and you can set the spending for it as well.
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