I've just finished replying to one of Mark's emails and most of what I said to him seemed equally appropriate here, so:
My general goal for this scenario is to provide a tree with 6 tier 1 techs each having x tier two techs and each of those having y tier 3 techs, though x and y are still up in the air at the moment. I'm thinking of shooting for 6 at each level (which is a moderate amount IMO, but that would give us 6 + 36 (6*6) + 216 (6*6*6) = 258 Techs! At the moment, very little has actually been done, other than to build up the tech tree with usable ancient techs (except writing & Alphabet).
Reading the tech model and actually working with it are two different beasts. When I read the tech model I loved it, working with it has forced me to witness one glaring shortcoming. That is that the model puts far too much weight on the scenario designer. I've got two ideas that may help with this, one changes the way activities work somewhat, the other changes tiers somewhat, though both would ease the workload on future tree designers by a truckload. These ideas are probably not 8.1 material, but should follow soon after if we're to keep expanding the tree in future versions.
Reading the tech model and actually working with it are two different beasts. When I read the tech model I loved it, working with it has forced me to witness one glaring shortcoming. That is that the model puts far too much weight on the scenario designer. I've got two ideas that may help with this, one changes the way activities work somewhat, the other changes tiers somewhat, though both would ease the workload on future tree designers by a truckload. These ideas are probably not 8.1 material, but should follow soon after if we're to keep expanding the tree in future versions.
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