For Cohorts and legions, you're right, we did that in order to show that units can upgrade and become obsolete, but it'd be more accurate to have Legion and Marian Legion for instance...
Citizen armies: Conscription level could be an option in the policies. Note that militias will pop up and help defend (or liberate) squares in some circumstances (when the citizens think they can make a difference).
Turn increments: We can reduce them for the Punic war. The problem for reducing turns when at war is that you'd have to reduce turns of the player when two ai's in another part of the world are at war. Or at least run more turns in the background, which would slow down the game inexplicably for the player when things happen in another part of the world.
I am not so sure. Medieval armies spent lots of time running around each other in circles, trying to meet in order to do battle, losing lots of time and wasting lots of lands doing so. I also think it adds to the strategy to try and guess what the opponent will do.
Citizen armies: Conscription level could be an option in the policies. Note that militias will pop up and help defend (or liberate) squares in some circumstances (when the citizens think they can make a difference).
Turn increments: We can reduce them for the Punic war. The problem for reducing turns when at war is that you'd have to reduce turns of the player when two ai's in another part of the world are at war. Or at least run more turns in the background, which would slow down the game inexplicably for the player when things happen in another part of the world.
If I was an actual commander I would know which direction an enemy army is heading and so could move to intercept them.
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