Hi all:
It seemed worthwhile to start a new thread for the final push for demo 8. I actually have some time to work on Clash over the next few weeks, and thought I would start with a bit of organization. I'm doing this on the forum rather than by e-mail so that anyone can comment on the decisions we're making.
In order to get the demo out in a reasonable amount of time, I propose that we pretty much stopped doing new things, and concentrate on making sure that what we have works. I view the social test scenario as the big new thing in this demo. It seems to work pretty well, and shows at least one major aspect (dependence of rioting probability upon government policies) of the social and government models. Another big improvement is in the AI! It has come a long way from what we had before. Kudos to Laurent.
Alms has also done a lot of work on the scenarios, and I think that the social scenario will be a lot more positively received because of his introductory comments to it. He and I have discussed the ACME scenario, and decided that having it for demo eight would result in too much delay. We could possibly include it as-is on a "coming attractions" basis. We will have to see what the pre-demo play testers think.
Assuming that there is buy-in for my proposed approach , I have a few suggestions. Everyone that is willing and is not fixing bugs in the code should join in on testing the scenarios and suggesting any changes that seemed critical to their success. The more people we have pre-testing the better, since different playing styles will undoubtedly expose more bugs. We have alms, me, possibly Vovan, and potentially Manu, to push this forward. The bugs and feature lists are quite out of date, and I will try to update them and post them immediately below. However, as I said, we really shouldn't try much in the way of new features at this point. The critical thing is to get out a reasonable-quality demo as soon as practical.
There is one exception to my proposed new feature prohibition that I would like to put forward to see what people think. Numerous people have complained, and still do, about the "whack-a-mole" nature of having to chase down by hand small enemy units. These enemy units can be generated either by units of another civ sneaking by your main forces, or appearing due to rioting. If we can come up with a quick and dirty fix for this problem before the release of demo eight, I think it would be well worth it. I'm going to start a new thread on this issue, since it will require some brainstorming that would detract from the higher-level discussion here.
So, first of all, do people agree with my proposed way of doing this? If not, what is your counter proposal? Secondly, if there are any further play testers available for the pre-demo eight code, please volunteer here, or shoot me an e-mail. Finally, are there any other critical small things other than bug fixes that we need to consider that would make the demo a success? I think that a few brief discussions of what critical next steps are for demo 8.1 would not be inappropriate here. But we need to keep the focus on what we can get out as demo eight soon.
Thanks, especially to Laurent, and more recently alms, for all the hard work that made this new demo a possibility! And, of course this demo builds on the hard work in the past by many others including Gary, Laurent, Vovan , and about ten more.
Let's get this baby out!
It seemed worthwhile to start a new thread for the final push for demo 8. I actually have some time to work on Clash over the next few weeks, and thought I would start with a bit of organization. I'm doing this on the forum rather than by e-mail so that anyone can comment on the decisions we're making.
In order to get the demo out in a reasonable amount of time, I propose that we pretty much stopped doing new things, and concentrate on making sure that what we have works. I view the social test scenario as the big new thing in this demo. It seems to work pretty well, and shows at least one major aspect (dependence of rioting probability upon government policies) of the social and government models. Another big improvement is in the AI! It has come a long way from what we had before. Kudos to Laurent.
Alms has also done a lot of work on the scenarios, and I think that the social scenario will be a lot more positively received because of his introductory comments to it. He and I have discussed the ACME scenario, and decided that having it for demo eight would result in too much delay. We could possibly include it as-is on a "coming attractions" basis. We will have to see what the pre-demo play testers think.
Assuming that there is buy-in for my proposed approach , I have a few suggestions. Everyone that is willing and is not fixing bugs in the code should join in on testing the scenarios and suggesting any changes that seemed critical to their success. The more people we have pre-testing the better, since different playing styles will undoubtedly expose more bugs. We have alms, me, possibly Vovan, and potentially Manu, to push this forward. The bugs and feature lists are quite out of date, and I will try to update them and post them immediately below. However, as I said, we really shouldn't try much in the way of new features at this point. The critical thing is to get out a reasonable-quality demo as soon as practical.
There is one exception to my proposed new feature prohibition that I would like to put forward to see what people think. Numerous people have complained, and still do, about the "whack-a-mole" nature of having to chase down by hand small enemy units. These enemy units can be generated either by units of another civ sneaking by your main forces, or appearing due to rioting. If we can come up with a quick and dirty fix for this problem before the release of demo eight, I think it would be well worth it. I'm going to start a new thread on this issue, since it will require some brainstorming that would detract from the higher-level discussion here.
So, first of all, do people agree with my proposed way of doing this? If not, what is your counter proposal? Secondly, if there are any further play testers available for the pre-demo eight code, please volunteer here, or shoot me an e-mail. Finally, are there any other critical small things other than bug fixes that we need to consider that would make the demo a success? I think that a few brief discussions of what critical next steps are for demo 8.1 would not be inappropriate here. But we need to keep the focus on what we can get out as demo eight soon.
Thanks, especially to Laurent, and more recently alms, for all the hard work that made this new demo a possibility! And, of course this demo builds on the hard work in the past by many others including Gary, Laurent, Vovan , and about ten more.
Let's get this baby out!
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