After playing through Clash, I have come to the conclusion that Clash needs variable turn length. Variable turn length would be to TBS games what game speed is to RTS games. It would not be hard to code, and it would be a useful feature. Why? In some cases, such as extended periods of peace, where there would be no need for split second reactions, where nation-building would be the main focus, and things were relatively boring, a long turn length, measured in years, would be best. But in other cases, that is, periods of war and violence, where there was a need to make quick, precise decisions and to slow things down in order to react properly to an AI, a shorter turn length, measured in months, weeks, or even days, would be best. Anyway, variable turn length would be a very useful feature that would add flexibility and realism to gameplay. So, I invite the reader to consider it and form an opinion. Perhaps it (variable turn length) could even make it into the game!
Note: The turn length would be varied in-game by the player, using a slider or a text box. In case of a slider, it would progress from left to right, with horizontal progression being exponential. In case of a text box, there would be a drag down menu (Unit of time, years, months, days) and a text box to enter in the number. For instance, on the drag down menu, you could enter weeks, and type in the number 2, resulting in turn lengths of two weeks each. The option to change turn lenght should be in easy access of the player. Perhaps it could be on the turn end dialog box? In my opinion, the best option would be a slider in permanent view of the player, somewhere on the main screen. And that's my two cents.
Note: The turn length would be varied in-game by the player, using a slider or a text box. In case of a slider, it would progress from left to right, with horizontal progression being exponential. In case of a text box, there would be a drag down menu (Unit of time, years, months, days) and a text box to enter in the number. For instance, on the drag down menu, you could enter weeks, and type in the number 2, resulting in turn lengths of two weeks each. The option to change turn lenght should be in easy access of the player. Perhaps it could be on the turn end dialog box? In my opinion, the best option would be a slider in permanent view of the player, somewhere on the main screen. And that's my two cents.
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