uhh...scratch that. I've beaten it. It's difficult, but can be done. It's a matter of holding out long enough to have your units build (they do build eventually, it takes forever though - unless the units that popped up were like civ2's partisans because I was being heavily invaded at the time they popped up). And the good news is, now that I've finally beaten it, I can stop playing it. That is good news because, although I haven't been working on the graphics for the past few hours
, it means that Clash (even now) does have that same appeal that used to keep me glued to Civ for endless hours.
, it means that Clash (even now) does have that same appeal that used to keep me glued to Civ for endless hours.
I even have a couple of screenshots as proof!
Once I learned how to control and prevent rebels from cropping up, the scenario got much easier because then it merely became a conquest scenario. I don't think there's anything wrong with it anymore (that's what I meant by "scratch that") and I believe we should leave it as is. I could write a step-by-step guide to beating it into the scenario file (a sort of tutorial, as is presented in the Dawn scenario), if you think that would be a good idea.
. I usually control the whole map by turn 50.
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