Hey, this is primemover, looking in after a long recess (forgive the pun). I got bogged down with school and I was so burned out when school was finally over (being it was my first year teaching and being in a difficult district) that I just took the summer off free of thinking. I have switched districts and this *may* be a less stressful year.
But I'm in the mood to do something with this civ effort today and thought I would get started on an attempt at the random map generator I offered to do. Provided that school doesn't get me over stressed again, I am more likely going to be able to follow through this time. I would like to start a C++ attempt at the map generator (to find a good algorithm for our needs) that can be translated into Java at a later time (I.E. the only thing that should need to be dealt with are differences in pointers, objects and the GUI if one is necessary) We could also potentially use the generator as a separate executable that creates a scenario.
Keep in mind, that I will need to do this as I have time. Weekends like this one where nothing pressing is to be done are ideal, but there will be periods when I will not be able to work on it. Also keep in mind that since the Call to Power II source code is about to be released, I may eventually join that coding team, as it is very close, playwise, (with some significant additions/modifications) to the kind of game I have in mind. That being said, I am ready to do some work.
I have a general idea of how the map generator is going to work (if we are still using local maps) and I don't anticipate a local version being too difficult to do (a global one, however, is a significant task). As it is, it looks as though, we are still dealing with local scenerios so I am assuming we want a randomly generated local map. So now I am looking for any comments regarding the generator, specs on map layout, and current environmental model.
So here are my questions:
1. What is the current map size and characteristics that I need to know overall in order to generate the maps?
2. Any significant changes made since I last posted? (back in Jan or Feb I believe)
3. What are the current types of landscapes, weather, vegetation models, currently in use?
4. ID numbers, DEF's, constants and specification/header files would also help in issues with item in question #3 (eg... assignments such as DESERT_TERRAIN_ID).
But I'm in the mood to do something with this civ effort today and thought I would get started on an attempt at the random map generator I offered to do. Provided that school doesn't get me over stressed again, I am more likely going to be able to follow through this time. I would like to start a C++ attempt at the map generator (to find a good algorithm for our needs) that can be translated into Java at a later time (I.E. the only thing that should need to be dealt with are differences in pointers, objects and the GUI if one is necessary) We could also potentially use the generator as a separate executable that creates a scenario.
Keep in mind, that I will need to do this as I have time. Weekends like this one where nothing pressing is to be done are ideal, but there will be periods when I will not be able to work on it. Also keep in mind that since the Call to Power II source code is about to be released, I may eventually join that coding team, as it is very close, playwise, (with some significant additions/modifications) to the kind of game I have in mind. That being said, I am ready to do some work.
I have a general idea of how the map generator is going to work (if we are still using local maps) and I don't anticipate a local version being too difficult to do (a global one, however, is a significant task). As it is, it looks as though, we are still dealing with local scenerios so I am assuming we want a randomly generated local map. So now I am looking for any comments regarding the generator, specs on map layout, and current environmental model.
So here are my questions:
1. What is the current map size and characteristics that I need to know overall in order to generate the maps?
2. Any significant changes made since I last posted? (back in Jan or Feb I believe)
3. What are the current types of landscapes, weather, vegetation models, currently in use?
4. ID numbers, DEF's, constants and specification/header files would also help in issues with item in question #3 (eg... assignments such as DESERT_TERRAIN_ID).
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