Just letting know I have hardware problems, so I have trouble connecting to the web and getting e-mail access.
I am also running into memory problems with the game (some OutOfMemoryError showing up from time to time).
I don't know what causes that, as it can come from anywhere. It is more common if I don't have the map hidden, so painting the map eats memory, but I don't know the exact cause. Hopefully, it is something I added recently and I'll find out soon. Anyway, this allowed me to find a weird bug: The xml files, when they meet an unknown tag, bypass it, but the inner tags are processed. Thus, <unknown><civilisation> stuff </civilisation></unknown> will parse stuff as if it was a root tag. This means the (disabled) diplomacy tags can have an effect on the game. Here, the effect was to create additional ais for nothing.
I am also running into memory problems with the game (some OutOfMemoryError showing up from time to time).
I don't know what causes that, as it can come from anywhere. It is more common if I don't have the map hidden, so painting the map eats memory, but I don't know the exact cause. Hopefully, it is something I added recently and I'll find out soon. Anyway, this allowed me to find a weird bug: The xml files, when they meet an unknown tag, bypass it, but the inner tags are processed. Thus, <unknown><civilisation> stuff </civilisation></unknown> will parse stuff as if it was a root tag. This means the (disabled) diplomacy tags can have an effect on the game. Here, the effect was to create additional ais for nothing.
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