This thread is for the updates and discussion of my new Alternative Civ, still named "civiliza". The original concept I had for the game was lost within the first two demos, because I didn't know enough at the time to construct a mutiplayer engine around the game. I was hoping I could go back and add multiplayer after I got close to finishing the game, but that was just wishfull thinking
The most basic general concepts of Civiliza will be kept (more like resurrected, but whatever), including:
- Simplicity in general.
- Unit Turns instead of Player turns, and Cities on Timers
- Quick-action interface (the less clicking necessary, the better)
This game is being developed using Microsoft Visual C++ 6 with DirectX 7
Currently, the only available bit depth is 8 (256 colors, which is all this game needs..), and available resolutions of 320x240, 640x480, 1024x768, 1280x960, and 1600x1200. Also, this time you can run it in windowed mode, and resize it to whatever size you would like, as seen in the following screen shot
The most basic general concepts of Civiliza will be kept (more like resurrected, but whatever), including:
- Simplicity in general.
- Unit Turns instead of Player turns, and Cities on Timers
- Quick-action interface (the less clicking necessary, the better)
This game is being developed using Microsoft Visual C++ 6 with DirectX 7
Currently, the only available bit depth is 8 (256 colors, which is all this game needs..), and available resolutions of 320x240, 640x480, 1024x768, 1280x960, and 1600x1200. Also, this time you can run it in windowed mode, and resize it to whatever size you would like, as seen in the following screen shot
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