The format of Gold, Guns and Glory will allow for a LARGE number of techs. Post Inventions and Discoveries you wish to see in the game here.
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Gold, Guns & Glory Wishlist 1: Inventions and Discoveries
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Firstly:
I'm sick of Civ-type games making no distinction between science and inventions. They are two COMPLETELY different things!
- Eg1: Metallurgy is the science, steel is the invention.
- Eg2: Free type is the science, printing press is the invention.
- Eg3: Warrior code is not a science, it's a philosophy.
Secondly:
Techs/inventions that should be in a Civ-type game as they changed the world but never have.
- Loom.
- Plow.
- Screws.
I'll probably think of others.
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Originally posted by Dale
Firstly:
I'm sick of Civ-type games making no distinction between science and inventions. They are two COMPLETELY different things!
- Loom.
- Plow.
People, don´t be so lazy! There is little point in asking you what you want, if only one responds! When the game goes Gold, it will be too late for your input.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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The plow (as we know it today) was invented incrementally over the course of history. The Middle Ages saw a boom in farm productivity because of the invention of the harness (which doubled the productivity of horse-drawn vehicles over older strap systems) and the unified plow (separating the root knife and the furrower in one system, allowing single-pass plowing of loose soils). Historians point to two other major farm advances during the Middle Ages. So much for the assumption of gross ignorance and backwardness…
The most recent innovation was the curved plow, devised in the late 18th-early 19th century (good ol' Thomas Jefferson and Ben Franklin contributed to refinements). The curved plow physically turns the soil, exposing the weed roots to the sun and air to kill them, etc. Drastically reduces the hoeing tasks, increases aeration to support biological activity, etc.
The loom is not just a frame for weaving, it has two warp frames that allow the weaver to thread the woof in a single pass with a shuttle, shifting the frames to alternate the warp. I don't know when it was invented, but long after 1600 BC. (Or maybe I've reversed the warp and woof. I'll have to get John Edwards to consult my namesake ancestors…)
Anyway, I'd say mine the old Civ3 Wishlists archive. How much do you want to steal… er, copy from Civ?(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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You may benefit somewhat from this list:
Or the Civ III Ideas list compiled years ago here.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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CT: When does the game end? (1600-?)"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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I still haven't gotten Civ3…
Originally posted by VetLegion
copycat! steal.. er, think of your own
After looking over Civ3 I was quite disappointed. Growing city radius alone was enough to make me less than enthused, city flipping and extreme resource limitations added dissatisfaction, and finally the loss of hp and other changes to the combat system left me cold.
Of course, having completely ignored 99% of the stupendously brilliant ideas I suggested and compiled from others for revolutionizing the movement models was to be expected. Visionless Philistines!(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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ComTrib, you have a website or something with more info about GGG??(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Hey guys what's with all the comments and requests? CT talked about this for maybe a week or two about six months ago, and that's the last evidence of any effort on his part. I think you're talking to the void . His last post here was in January...
I only commented because this area gets so little traffic that when I see a post in the forum I usually check it out. And coming over to see people discussing a dead horse is a little disappointing
Not trying to pick on anyone, just calling 'em as I see 'em. I always expect CT to stop by at some point and either declare some progress or close the thing out .
Cya,
MarkProject Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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Yup, yup. I realized shortly after asking my question that 1) I have heard of G³ before 2) there is a separate G³ forum and that 3) I have been there and read most of it.
This kind of project takes a load of work. I made a pathetic attempt at a space colonization game long ago (before Civ even existed!). Rules/flowcharts mostly, and a little interface simulator in Turbo Pascal. Yeah, that long ago.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Hey Straybow, you must be another geezer like me... I learned to program on Basic in something like '71 . Thank goodness I'm doing Java now, OO helps a Lot.
Yeah it takes an enormous amount of work to bring a project like this home. I had initially thought it would be relatively easy to get people willing to work on Clash. Getting people to volunteer is relatively easy, but getting people to do the work they've signed up for is maybe a few chances out of 100! If you have the desire to get your toes wet in a game project, stop by the Clash web site and forum, and we'll see if we can't pull you into the dark side of the force
Cya,
MarkProject Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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My original nick here was don Don (see Nicks thread in Civ2 - General/Help); yes, that crazy guy with the small tiles and water resource based idea. It is a huge commitment to do actual coding, and since I know squat about Java I'd be no use. I did learn FORTRAN on a card punch back in '80, and Basic on a Trash80.
I truly used both throughout college. The languages, and I still have and use the TRS80 Pocket Computer w/1408 "steps" capacity! Not the card punch. No, I cleverly delayed my entry into the Engr program until after the transition to MS-DOS PCs.
I picked up Turbo Pascal because the student version was wonderfully cheap. Wrote a couple simple games, and did some practical programming, too. I did learn that making a coherent flow chart is about 90% of programming, with coding (assuming you know the language) being a snap. The other 90% of the work is debugging. I think testing to see if it actually does what you thought it would, game-wise, is the last 90% of the work, except of course the play-testing to see if anybody likes it. That can be left to somebody else.
So while I could participate in some aspects of structured programming, the >270% time commitment is a bear.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Hi don Don! Good to hear you're still around these parts!
Well, so, a programming job is [Monty Python voice] right out [/Monty Python voice].
If you get a chance, drop by and check out demo 6, or give us some comments! I'm sure you'd have some useful things to say about things like population auto-migration and some of the other cool stuff we're working on now. Or just drop by the forum to chat for old-time sake...
Best of luck!
MarkProject Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
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I had tried a couple of early demos but had trouble getting the JRE running right with Netscape 4.7x(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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