Clash Demo 6 is now ready for your download and coments. I'd really like to get comments from as many of the regulars here as possible, so we can get a good idea of what is right and what may be wrong with our current models and implementation.
Here is a link to the Demo 6 Comments/Download thread at our forum.
Let us know what you think!
Demo 6 (which used to be called Demo 5.1) includes:
1. Roads Implemented. To build them player draws an outline on the map. Once enough economic resources are allocated, they are built.
2. Merchants (at least an alpha version)
The specials I have in so far (to give merchants something to trade):
Gold -> Services ; Tin -> Resources ; Cloth -> Manufactured Goods ; Salt -> Food
3. Army Support: Army build removes population and supplies come from your civ or the army will suffer the concequences. The Hun scenario uses exhaustion of stockpiled supplies as a ticking clock that the Attila player needs to beat or suffer destruction!
4. New info screen we call Events that shows the big things that happened in the turn with links to more detailed info if the player desires.
5. 800x600 res support
6. Fog of war and hidden terrain. (AI will still know whole map for now, since it would be too time-consuming at this stage IMO to have AI able to deal with uncertainty.)
Here is a link to the Demo 6 Comments/Download thread at our forum.
Let us know what you think!
Demo 6 (which used to be called Demo 5.1) includes:
1. Roads Implemented. To build them player draws an outline on the map. Once enough economic resources are allocated, they are built.
2. Merchants (at least an alpha version)
The specials I have in so far (to give merchants something to trade):
Gold -> Services ; Tin -> Resources ; Cloth -> Manufactured Goods ; Salt -> Food
3. Army Support: Army build removes population and supplies come from your civ or the army will suffer the concequences. The Hun scenario uses exhaustion of stockpiled supplies as a ticking clock that the Attila player needs to beat or suffer destruction!
4. New info screen we call Events that shows the big things that happened in the turn with links to more detailed info if the player desires.
5. 800x600 res support
6. Fog of war and hidden terrain. (AI will still know whole map for now, since it would be too time-consuming at this stage IMO to have AI able to deal with uncertainty.)
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