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History of Empires! - Demo 1

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  • History of Empires! - Demo 1

    Hey all. Demo 1's now here! YAY! I finally got it out.

    Anyways, let me know what you think of it. Just a few things:

    - There's 3 players in the game so far (don't MOD it for more, you won't get any units).
    - Units are hardcoded for this demo as I ran out of time to setup a MOD file for it. There's a range of units to show what's in the game so far.
    - Any question please post here.
    - Here's the readme.txt file:

    ***************************************

    HISTORY OF EMPIRES!

    Version: 0.1.0 (Alpha)

    ***************************************

    I'd like to thankyou for trying out the demo of my game. This game is a Civilisation style game. It will be completely freeware and be the basis of my programming folio. So if you're in Melbourne, and need a programmer, let me know.


    To INSTALL:
    -----------
    Unzip the downloaded .ZIP file to a seperate directory.
    That's it.

    To RUN:
    -------
    Run the executable: HoE.EXE

    To PLAY:
    --------

    Well, there isn't much yet to play with, but here goes:

    - Click "New Game" to start.
    - Map scrolls with mouse to the edges of the screen.
    - "End Turn" ends your turn and starts the next nation (seen by the flags near the info box).
    - Left click on a unit and then use the arrow keys to move a unit.
    - "Menu" takes you back to the menu.
    - "File" -> "Quit" to exit the game.

    Feedback:
    ---------
    Please let me know what you think, any bigs you find, suggestions, critisms, etc. You may do so at the Apolyton Alt-Civs forums. http://apolyton.net
    OR: email dale.kent@alphawest6.com.au

    Thanks for trying.
    Dale


    EDIT:
    Deleted attachment. New version below.
    Last edited by Dale; December 17, 2001, 22:37.

  • #2
    hey dale, i downloaded it and gave it a try. unfortunately i didn't get a good chance to try everything out because the scroll speeds are WAY too high on my computer. is there any way to adjust this?
    Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

    Comment


    • #3
      HoE Demo 0.1.1

      Demo 0.1.1 (Unit movement complete)

      - Two units per square max (select from selection box)
      - Civ flags for units, and MV icon to indicate movement left
      - Movement rates complete
      - MODable scenario.his file to initialise where units begin in new game
      - MODable map.his file to initialise terrain layout in map

      Enjoy. Any probs let me know.

      Readme:
      -----------
      ***************************************

      HISTORY OF EMPIRES!

      Version: 0.1.1 (Alpha)

      ***************************************

      I'd like to thankyou for trying out the demo of my game. This game is a Civilisation style game. It will be completely freeware and be the basis of my programming folio. So if you're in Melbourne, and need a programmer, let me know.


      To INSTALL:
      -----------
      Unzip the downloaded .ZIP file to a seperate directory.
      That's it.

      To RUN:
      -------
      Run the executable: HoE.EXE

      To PLAY:
      --------

      Well, there isn't much yet to play with, but here goes:

      - Click "New Game" to start.
      - Map scrolls with mouse to the edges of the screen.
      - "End Turn" ends your turn and starts the next nation (seen by the flags near the info box).
      - Left click on a unit and then use the arrow keys to move a unit.
      - "Menu" takes you back to the menu.
      - "File" -> "Quit" to exit the game.

      NOTES:
      ------
      - Your units will move such that up on the keyboard (north) is up-right on the map (map north).
      - Two icons are displayed for each unit: a flag to indicate owner, an MV icon which shows if movement is available for the selected unit.
      - To switch between units on a square (two units possible per square) click on the unit picture in the selection box bottom-left. The select box will reflect whose move it is (left unit).
      - You are able to MOD the "*.his" files if you wish. At this point, it's best to only MOD "scenario.his" which holds the unit start locations, and "map.his" which reflects the map terrain (see below for explanation).

      Modding:
      --------

      Scenario.his:
      - Allows you to define start locations of civ's units.
      - File order (DO NOT DELETE "Units:" FROM TOP LINE!)

      At this point, and do nothing. Ensure these are set to "999" or your unit will not load into the map.

      Map.his:
      - Allows you to draw your own map.
      - Please make sure you width, height dimensions are more than 15, 40. I haven't put catches in for this yet, so it'll load but act wierd.
      - Terrain type is specified in "terrain.his".
      0 - Mountain1
      1 - Mountain2
      2 - Hill1
      3 - Hill2
      4 - Forest1
      5 - Forest2
      6 - Grassland
      7 - Plains
      8 - Tundra
      9 - Dessert
      10 - Snow
      11 - Swamp
      12 - Ocean

      - File order (DO NOT CHANGE THIS ORDER!)
      MapWidth:
      MapHeight:

      <0,0> <1,0> <2,0> ........
      ...................
      ...................
      <0,n> <1,n> <2,0> ........

      Feedback:
      ---------
      Please let me know what you think, any bugs you find, suggestions, critisms, etc. You may do so at the Apolyton Alt-Civs forums. http://apolyton.net
      OR: email dale.kent@alphawest6.com.au

      Thanks for trying.
      Dale
      Attached Files
      Last edited by Dale; December 17, 2001, 22:30.

      Comment


      • #4
        Originally posted by dexter4dxm
        hey dale, i downloaded it and gave it a try. unfortunately i didn't get a good chance to try everything out because the scroll speeds are WAY too high on my computer. is there any way to adjust this?
        Dex:
        It works fine on my system. Plus, I've had a report of "sluggish" scroll speed. What chip have you got in the system? RAM? I'm on a P3-800 with 128MB RAM, Win2K Pro. The PC at home is P3-666, 386 RAM, WinXP Pro.

        Comment


        • #5
          Althlon XP 1800+ with 512MB PC2100 DDR RAM, Geforce 3 Ti 200, and running on WinXP Pro.
          Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

          Comment


          • #6
            Update report!

            Cities, F-O-W, and settling.

            Screenshots:
            Attached Files

            Comment


            • #7
              Update report!

              Closeup screenshot:

              Note:
              - Bottom-right: An Australian size 1 city (this is not the final city style for us )
              - Middle-left: This is the "Settle" icon. Only available when a settler is selected.
              - On the unit: You'll notice the MV icon (No red cross through it means still got movement left).
              Attached Files

              Comment


              • #8
                just a little suggestion for the scroll-rate thingy (i really want to get a chance to fully check out your game, so i really want it fixed).

                if you don't want to make a scroll-rate adjuster, do what i did and make the scrolling based on time - that way you can be sure it will run the same on all machines
                Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

                Comment


                • #9
                  I'm actually on holidays for 2 weeks from today, and will be at the beach. So I won't have PC access to do anything. I had thought about putting in the time-referenced scrolling, but still working on the right way to do it.

                  This project has been the best learning experience for me.

                  Happy christmas all!

                  Comment


                  • #10
                    Well, I'll post despite your being away...

                    I didn't see any ability to settle, so maybe I got the wrong version, or it's not out yet.

                    Curiously, if I run HoE from windowed DOS, it will change screen modes and fill up the whole screen, but from full-screen DOS, it would just change back to my default 1024x768 and occupy the upper-left corner of the screen.

                    The speed of execution is a lot better at full-screen (scrolling is fine), but I couldn't scroll down. Scrolling was very slow when it was just in the corner, but I could scroll up and down. I do think that switching to a time-based scroll is a good idea. It might fix the minor annoyance I have, that in order to scroll left, for instance, I have to jiggle the mouse up and down, as well, to maintain scrolling. My computer is incidentally 533MHz.

                    It took me awhile to figure out how movement worked. I was clicking too high on units to select them, I think. It also seems that there's no diagonal movement, with keypad 7913.

                    Nice first demo. You're eventually going to have to have some automatic unit-selection, though, or it will make my wrist hurt to play!
                    I hate oral!!

                    Comment


                    • #11
                      For some reason, every time I try to play, I get to the opening screen and the computer freezes.
                      "I predict your ignore will rival Ben's" - Ecofarm
                      ^ The Poly equivalent of:
                      "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

                      Comment


                      • #12
                        Nice start

                        I got the map to scroll, but nothing else happened. Well, End of Turn made it switch to another empire that did nothing no matter what I clicked or keyed.

                        Athlon 850, 128M, OEM AGP graphics card with 8M
                        (\__/) Save a bunny, eat more Smurf!
                        (='.'=) Sponsored by the National Smurfmeat Council
                        (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                        Comment


                        • #13
                          Nice try. I have downloaded ant tested you game. I think it is a very good start. I also sometimes working on development of such a game, but my main problem is computer strategy, and I have not worked with graphic yet. Are you working on computer strategy in your game?
                          What ever you do, always think first!

                          Comment


                          • #14
                            Wow...I was third to last post in this topic, and that was way back in Feb...I need to get on the ball
                            "I predict your ignore will rival Ben's" - Ecofarm
                            ^ The Poly equivalent of:
                            "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

                            Comment

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