Hi fellow Civ-freaks!
I'd like it if you clicked on yonder to the preliminary presentation of the game I'm making, called "Leviathan" (for no good reason)
In some ways the game is very traditional, but you'll see that there are also quite a few unique elements to the gameplay!
A big thing: you Actually place individual buildings on tiles (hexes) - this gives every city a unique appearance on the map, and allows enemies to strike against specific buildings in a city. -It also brings more richness to city planning, since buildings for the most parts have constraints on what kind of terrain they can be placed on, or what other types of buildings/improvements should be nearby/adjecent
-For example: if you build a Fishery (must be placed next to a sea-hex), you can build Fishnets on all the sea-hexes adjecent to it, which radically improves their harvest!
See what you think about the game-idea, and Please Do let me know!
"If you're tired of Civ II you're tired of life"
I'd like it if you clicked on yonder to the preliminary presentation of the game I'm making, called "Leviathan" (for no good reason)
In some ways the game is very traditional, but you'll see that there are also quite a few unique elements to the gameplay!
A big thing: you Actually place individual buildings on tiles (hexes) - this gives every city a unique appearance on the map, and allows enemies to strike against specific buildings in a city. -It also brings more richness to city planning, since buildings for the most parts have constraints on what kind of terrain they can be placed on, or what other types of buildings/improvements should be nearby/adjecent
-For example: if you build a Fishery (must be placed next to a sea-hex), you can build Fishnets on all the sea-hexes adjecent to it, which radically improves their harvest!
See what you think about the game-idea, and Please Do let me know!
"If you're tired of Civ II you're tired of life"
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