Despite a near state of war in my country, Demo 3 has been finished and is ready for download.
Art files are still bundled in the exe, but there a couple reasons for this, one of them being it would have only made a difference of about 10-20 kilobytes. All art files have been stripped down to smallest size possible and the background file has been down-sampled to 8 bit color. The size of the compressed Demo 3 zip file is 114KB.
Major changes have been made to the Civiliza project, including the switch from real-time to turn-based and mouse support.
List of changes for Demo 3
-Many, many graphical bug fixes, including improper unit
overlaping.
-The switch to turn-based unit moving.
-Ability to build cities.
-Ability to build units.
-Ability to select units and cities with the mouse.
-Selected unit display.
-Basic city window.
-Political map toggle (tiles are now owned by tribes
when cities are built. You CANNOT build a city if
ANY tiles within the potential radius are already
owned by you or your enemy).
-Build costs for units (although this information
is not yet relayed to the screen).
-Ability to fortify units.
-Ability to build roads.
-Unit building limits (currently 4 units per city,
and btw, there is a max of 5 cities that can be
built/captured).
-Map loading.
-New game icon =)
-Change from 32 bit color to 16, for speed and
compatibility issues.
-Complete rework of the AI. The AI now builds cities
and units. The AI now uses roads properly. The AI now
pathfinds to the nearest enemy units/cities or nearest
potential city spot. The AI now fortifies units and
builds roads to its new cities. The AI has basic
strategies on what to build. The AI is definitally not
perfect, but MUCH MUCH better than before.
-Many, many misc bug fixes.
While the game feels a lot more like an actual 'game' now, the gameplay is still pretty limited. Civiliza is obviously still early in development, but this is definitally a big step up from the previous release. I very much appreciate any help I can get from you guys in the form of bug reports, comments, and suggestions.
This release is actually Civiliza Demo 3a. There will be a second Demo 3 release coming soon (coinciding with the start of the web page) that will include support for a new map editor, as well as bug fixes.
I hope you enjoy this newest version of Civiliza. I wrote it all solo, and I'm very proud of it so far.
-dexter4dxm
Art files are still bundled in the exe, but there a couple reasons for this, one of them being it would have only made a difference of about 10-20 kilobytes. All art files have been stripped down to smallest size possible and the background file has been down-sampled to 8 bit color. The size of the compressed Demo 3 zip file is 114KB.
Major changes have been made to the Civiliza project, including the switch from real-time to turn-based and mouse support.
List of changes for Demo 3
-Many, many graphical bug fixes, including improper unit
overlaping.
-The switch to turn-based unit moving.
-Ability to build cities.
-Ability to build units.
-Ability to select units and cities with the mouse.
-Selected unit display.
-Basic city window.
-Political map toggle (tiles are now owned by tribes
when cities are built. You CANNOT build a city if
ANY tiles within the potential radius are already
owned by you or your enemy).
-Build costs for units (although this information
is not yet relayed to the screen).
-Ability to fortify units.
-Ability to build roads.
-Unit building limits (currently 4 units per city,
and btw, there is a max of 5 cities that can be
built/captured).
-Map loading.
-New game icon =)
-Change from 32 bit color to 16, for speed and
compatibility issues.
-Complete rework of the AI. The AI now builds cities
and units. The AI now uses roads properly. The AI now
pathfinds to the nearest enemy units/cities or nearest
potential city spot. The AI now fortifies units and
builds roads to its new cities. The AI has basic
strategies on what to build. The AI is definitally not
perfect, but MUCH MUCH better than before.
-Many, many misc bug fixes.
While the game feels a lot more like an actual 'game' now, the gameplay is still pretty limited. Civiliza is obviously still early in development, but this is definitally a big step up from the previous release. I very much appreciate any help I can get from you guys in the form of bug reports, comments, and suggestions.
This release is actually Civiliza Demo 3a. There will be a second Demo 3 release coming soon (coinciding with the start of the web page) that will include support for a new map editor, as well as bug fixes.
I hope you enjoy this newest version of Civiliza. I wrote it all solo, and I'm very proud of it so far.
-dexter4dxm
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