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  • Civiliza Demo 3 Is Here!

    Despite a near state of war in my country, Demo 3 has been finished and is ready for download.

    Art files are still bundled in the exe, but there a couple reasons for this, one of them being it would have only made a difference of about 10-20 kilobytes. All art files have been stripped down to smallest size possible and the background file has been down-sampled to 8 bit color. The size of the compressed Demo 3 zip file is 114KB.

    Major changes have been made to the Civiliza project, including the switch from real-time to turn-based and mouse support.

    List of changes for Demo 3
    -Many, many graphical bug fixes, including improper unit
    overlaping.
    -The switch to turn-based unit moving.
    -Ability to build cities.
    -Ability to build units.
    -Ability to select units and cities with the mouse.
    -Selected unit display.
    -Basic city window.
    -Political map toggle (tiles are now owned by tribes
    when cities are built. You CANNOT build a city if
    ANY tiles within the potential radius are already
    owned by you or your enemy).
    -Build costs for units (although this information
    is not yet relayed to the screen).
    -Ability to fortify units.
    -Ability to build roads.
    -Unit building limits (currently 4 units per city,
    and btw, there is a max of 5 cities that can be
    built/captured).
    -Map loading.
    -New game icon =)
    -Change from 32 bit color to 16, for speed and
    compatibility issues.
    -Complete rework of the AI. The AI now builds cities
    and units. The AI now uses roads properly. The AI now
    pathfinds to the nearest enemy units/cities or nearest
    potential city spot. The AI now fortifies units and
    builds roads to its new cities. The AI has basic
    strategies on what to build. The AI is definitally not
    perfect, but MUCH MUCH better than before.
    -Many, many misc bug fixes.


    While the game feels a lot more like an actual 'game' now, the gameplay is still pretty limited. Civiliza is obviously still early in development, but this is definitally a big step up from the previous release. I very much appreciate any help I can get from you guys in the form of bug reports, comments, and suggestions.

    This release is actually Civiliza Demo 3a. There will be a second Demo 3 release coming soon (coinciding with the start of the web page) that will include support for a new map editor, as well as bug fixes.

    I hope you enjoy this newest version of Civiliza. I wrote it all solo, and I'm very proud of it so far.

    -dexter4dxm
    Attached Files
    Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

  • #2
    horray again!!
    now the mouse is here and cities i am more eager to get civilaza 3, here i go...
    Just my 2p.
    Which is more than a 2 cents, about one cent more.
    Which shows you learn something every day.
    formerlyanon@hotmail.com

    Comment


    • #3
      wow!
      the Ai is easy to kill, but i like it on easy, but that is a great imrovement.
      Just my 2p.
      Which is more than a 2 cents, about one cent more.
      Which shows you learn something every day.
      formerlyanon@hotmail.com

      Comment


      • #4
        Very true, the AI is easy. I am looking into ways to help the AI have a better chance. The introduction of another AI player into the same map will likely change everything, even though the AI players will fight each other. Also, unfortunately there are no routines that control AI offensives - they will only seek out nearby enemy units/cities. Hmmm, demo 4 maybe?

        tisco, do you have any suggestions on what to change/fix/add for the second demo 3 release? Meaning that any suggestions you have are at the level the game is at now.

        So far, Demo 3b will have:
        - A map editor
        - Possibly more AI players (requires very few changes to the code, as the infrastructure for more AI players is already in the game)
        - Ability to move map view with mouse clicks (this has already been coded since the release of Demo 3a)
        - Way of knowing which units are fortified

        Please, any suggestions will be very appreciated
        Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

        Comment


        • #5
          Add shroud to that list. it's in the game now. All adjacent tile dithering will be put in much later, I'm not interested in making this game be very 'pretty' right now.

          Here's a shot of the latest build:
          Attached Files
          Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

          Comment


          • #6
            scrolling without pressing 0 then a number key

            there was a bug that fortified units unfortifies themselves i think

            maybe very primative sea units

            definately more ai players

            in the next few demos you could try and get diplomacy up, but i realise how hard this is to make it not so predictable you control it like Age of kings, but not stressy the whole time like civ II
            Just my 2p.
            Which is more than a 2 cents, about one cent more.
            Which shows you learn something every day.
            formerlyanon@hotmail.com

            Comment


            • #7
              Originally posted by tishco
              scrolling without pressing 0 then a number key
              do you mean like with mouse clicking? or scrolling of the map when the mouse is at the edges of the screen? or what? please clarify

              there was a bug that fortified units unfortifies themselves i think
              if this occurs when you attack an enemy unit who is fortified in one of its cities, and it becomes unfortified, then it's okay. that was purposely put in the game because right now combat is all one-way (you damage the unit you attack, but they dont fight back until their turn).

              maybe very primative sea units
              good idea

              definately more ai players
              after reading your post, I set the player limit to 3 for the first time and I added a new settler for the new AI player. It worked on the first try. I can definitally say that it did have a dramatic affect on the game. I played one game with 2 other AI players, and we were all battling it out. I have to admit it was fun!
              After I post this I'm putting a 3rd AI player in.

              in the next few demos you could try and get diplomacy up, but i realise how hard this is to make it not so predictable you control it like Age of kings, but not stressy the whole time like civ II
              I'm not sure which next gameplay area I will tackle. If you had to pick one to come next, out of diplomacy, tech tree, city improvements, or resources, which would you pick?
              Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

              Comment


              • #8
                i thought like SMAc mouse scrolling, off the edge of the screen

                diplomacy, cos civ-evo had everyhing but that and felt hollow. the lack of thech trees ok 'cos theres some stategy going on allready, , eg. phalanx , or elephant rush? but thats probably the next priority,

                then city improvement and then resorses, sumthing like that.

                i think youre allowed to use civ II art 'cos civevo did.
                Just my 2p.
                Which is more than a 2 cents, about one cent more.
                Which shows you learn something every day.
                formerlyanon@hotmail.com

                Comment


                • #9
                  You have an impressive number of improvements since the last demo, Dex. Especially considering it hasn't been all that long since Demo 2. Keep up the good work, it's getting ever more interesting.

                  Originally posted by tishco
                  i think youre allowed to use civ II art 'cos civevo did.
                  Doubtful. That's copyrighted material. If Civ Evolution is using it, they're almost certainly doing so without permission. They may get away with it for a while, but if the owners of Civ II ever get wind of it, the very least that would happen is that they'd be forced to remove it from their game.

                  Ron
                  Manifest Destiny - The Race For World Domination
                  -Playable Alpha now available!
                  http://www.rjcyberware.com

                  Comment


                  • #10
                    Originally posted by tishco
                    i thought like SMAc mouse scrolling, off the edge of the screen
                    I'm not too familiar with SMAC, only played it for a half-hour, but I do know what you mean. I can put it in the game easily, but it will not scroll smoothly, it will scroll the whole map over one tile and so on. Smooth scrolling is one of those 'pretty' things that i am saving for much later. I'm in the middle of writting a smooth scrolling isometric engine for another game i'm working on (and it works so far), but it is not necessary for Civiliza right now so I don't want to implement that yet. If it's not too choppy, I will put in basic map scrolling.

                    diplomacy, cos civ-evo had everyhing but that and felt hollow. the lack of thech trees ok 'cos theres some stategy going on allready, , eg. phalanx , or elephant rush? but thats probably the next priority,
                    One reason I want to get into the tech-tree is because it paves the way for some of my more interesting ideas on nukes. Those kind of things are still long term though, I guess I need to focus on what the next step should really be.

                    i think youre allowed to use civ II art 'cos civevo did.
                    I'm certainly not harming the developers or publishers of Civ2 financially with my game. However, it won't matter soon. The time for original artwork in the game is coming. Expect new art in Demo 4.

                    Originally posted by RonHiler
                    You have an impressive number of improvements since the last demo, Dex. Especially considering it hasn't been all that long since Demo 2. Keep up the good work, it's getting ever more interesting.
                    Thanks for the feedback, I appreciate it.
                    Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

                    Comment


                    • #11
                      btw, for all those many many people waiting for Demo 3b , the wait will be worth it. Demo 3b fixes many mean, ugly bugs, including bugs that contributed to the AI taking way too long during it's turn, and a bug which actually dissallowed the AI players to destroy your cities! That's right, you probably don't know it because Demo 3a is so easy, but if the AI already has 5 cities and they try to take one of yours, they will move to it and not destroy it! Bad bug! Bad!

                      Aside from the bugs, new features like shroud and multiple AI players will be in. In fact, they are already in the latest build and they are working perfectly.

                      I'm estimating there's about a week until Demo 3b and the new website.

                      Sorry for all the tons of posts, I like to keep my wanna-be community informed

                      -dex
                      Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

                      Comment


                      • #12
                        i dont think SMAc was smooth and from the e3 video civ3 hadnt got smooth scrolling!
                        your probably right about illegal graphics though, get original pics in and that isnt a worry
                        Just my 2p.
                        Which is more than a 2 cents, about one cent more.
                        Which shows you learn something every day.
                        formerlyanon@hotmail.com

                        Comment


                        • #13
                          little update on the status of Civiliza Demo 3b: the sentry command has been added, and you can now be able to tell which units are fortified/sentried. you can now also use the 'kill command', which is similar to the disband command in Civ2. This is necessary because of the population caps.

                          Much progress has been made on the map editor, which is a main component of the 3b release. Here's a shot of the making of a desert kingdom. Notice you can set the starting locations for 8 players; a total of 7 AI players will be usable in 3b.

                          Demo 3b should be here within a couple days
                          Attached Files
                          Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

                          Comment


                          • #14
                            prob with civ3 is only 8 play normally, to get 16 either lots of revolutions or scenario, and then they say there is a huge map, i would like from alt civs loads of civs on normal maps,

                            idea, if barbarians if they take over a citie there is a new civ if slots empty, should have been 4 civ3 but i doubt it has it so is there going to be barb.s in civilaza
                            Just my 2p.
                            Which is more than a 2 cents, about one cent more.
                            Which shows you learn something every day.
                            formerlyanon@hotmail.com

                            Comment


                            • #15
                              it is very unlikely that barbarians will be civiliza.

                              news on Demo 3a:
                              edge map scrolling is in, and basic sea units are in (only the trireme will be usable in 3a, and there's no transporting units yet).

                              the web site is almost ready, it sucks, but it's almost ready

                              -dex
                              Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

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