okay guys, I've completely changed my mind again. I've decided to continue with my original civiliza project, except there will be no multiplayer support. No multiplayer means I have absolutely no reason to make this game real-time. So now I'm on the road to an Alt-Civ game that is very similar to Civ2, but with some definate changes. The biggest changes won't be coded into the game for a long time.
I did have a basic working multiplayer engine with sound, but multiplayer just adds way too much confusion and extra things to worry about, not to mention all the extra coding. Things in my life have been changing a lot recently, and I need to actually "finish" this project sometime. So multiplayer is definitally off the list, but I don't regret going that way for the small amount of time that I did, because I learned a lot then. Some of the things I learned are being applied to the current build of civiliza and the end result is a game that is much more understandable and easier to code. Also, some things that were unique to the multiplayer edition are being carried over, like the larger view area and the map editor.
Work will now progress much quicker. Any suggestions for demo 3?
keep in touch,
-dex
I did have a basic working multiplayer engine with sound, but multiplayer just adds way too much confusion and extra things to worry about, not to mention all the extra coding. Things in my life have been changing a lot recently, and I need to actually "finish" this project sometime. So multiplayer is definitally off the list, but I don't regret going that way for the small amount of time that I did, because I learned a lot then. Some of the things I learned are being applied to the current build of civiliza and the end result is a game that is much more understandable and easier to code. Also, some things that were unique to the multiplayer edition are being carried over, like the larger view area and the map editor.
Work will now progress much quicker. Any suggestions for demo 3?
keep in touch,
-dex
Comment