It strikes me, by reading about Alt Civs, and also all the comments (gripes and suggestions) people have made about Civ2 and CTP2 and such, that everybody wants a more complex, more realistic game. Am I right about that? Is anybody working on a game (besides like FreeCiv or Civ2Evolution) that has a different motivation?
I ask, partly because I rarely agree with suggestions people make for Civ2. Makes me feel lonely. The other reason I ask is because I've been working on a comparatively simple game where, I wonder if I'd be the only one interested in it.
I take about as much inspiration from Imperialism 1 as from Civ 1&2. The map uses regions (rather than cities with surrounding tiles), but the regions are hex-shaped rather than irregularly shaped. So it will look more like Imp1. I'm focusing on the 1800's (no sending triremes to explore the black unknown, or a space race). I want to eliminate "micro-management" more than I think anyone else would (e.g., no terrain improvement, a very simple largely "hands off" world trade system, no "tactical" combat), and focus largely on making the computer players interesting to deal with diplomatically. That's what I hate most about everything I've playen so far... The computers would care about the "balance of power," for instance, and remember who their past friends have been.
And I want to have an entertaining but relevant newspaper, to kind of add depth to the world.
You may now commence laughing at my ideas of simplicity.
Miznia
(who usually plays Civ2 with human player set to "none")
I ask, partly because I rarely agree with suggestions people make for Civ2. Makes me feel lonely. The other reason I ask is because I've been working on a comparatively simple game where, I wonder if I'd be the only one interested in it.
I take about as much inspiration from Imperialism 1 as from Civ 1&2. The map uses regions (rather than cities with surrounding tiles), but the regions are hex-shaped rather than irregularly shaped. So it will look more like Imp1. I'm focusing on the 1800's (no sending triremes to explore the black unknown, or a space race). I want to eliminate "micro-management" more than I think anyone else would (e.g., no terrain improvement, a very simple largely "hands off" world trade system, no "tactical" combat), and focus largely on making the computer players interesting to deal with diplomatically. That's what I hate most about everything I've playen so far... The computers would care about the "balance of power," for instance, and remember who their past friends have been.
And I want to have an entertaining but relevant newspaper, to kind of add depth to the world.
You may now commence laughing at my ideas of simplicity.
Miznia
(who usually plays Civ2 with human player set to "none")
)
and resizing them to 64x64. So I don't know yet, but nothing fancy. There probably wouldn't be very many *kinds* of units, owing to my lack of interest in military detail, and the limited timeframe. You'd move units sort of like "armies," like how Imperialism does it (it assumes you're ordering every unit in the space, but you can easily instruct it otherwise). I'll probably be seeking some advice in the military department...
- it's completely tile based, with an isometric view, and it's ALL realtime
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