Hi gang,
Well, it's here. I sure hope I didn't forget anything
This is *not* a daily build, this is an official release. As such, it can be found on our download page, not on the front page (where you might be used to seeing it). I'm taking the Daily build section down, to prevent confusion.
Here are the notes for this version.
=======ALPHA BUILD 0.4.0.000=========================
A new build has been made available, and can be found at http://www.rjcyberware.com/ (go to the download page) . You will need an unzipper program to decompress the program files.
Version 0.4.0.000 Build / Designer Notes:
1) Bug Fix: Cities will now always collect resources as appropriate.
--Previously, a city might or might not collect resources from a resource icon, even when it was in range. It will now do so in all cases.
2) City Names will now appear on the resource information panel.
--When a resource Icon is highlighted, and is currently being mined by a city, the name of the city will appear.
3) Stack scroll buttons on the stack info panel are now functional.
--Using the left or right arrow buttons on this panel will cycle though all available stacks, centering them on the map.
4) Bug Fix: Stacks and Cities in unexplored areas will no longer appear on the map.
5) Stack Order menu dots will now only appear for stacks that belong to the current player.
--No more telling enemy stacks to found cities
6) Diplomacy screen designed.
--The screen can be accessed via the "Mail" button on the message panel. Alas, the screen is still not functional, but at least you can see it.
7) Bug Fix: Component costs and Unit Template costs will now appear correctly on the Item description panel
--In the Unit Workshop screen, the item description panel was using an old system. It has been updated, and now dispalys costs correctly.
8) Bug Fix: Corrected an AV error on game open.
--If there were no stacks do display, an AV error would occur when the game was started. This is no longer the case.
9) Bug Fix: Stack names will now be correctly named.
10) Cost Lists are now displayed on the city screen.
--Whenever you click on an item in the production queue, you will get a list of how much it costs. Designs will show total costs. Items in the actual queue will show how many resources remain to complete the item.
11) Partial Production is now functional.
--If an item in the production queue cannot be completed by your city due to lack of resources, it will be completed as much as possible, leaving remaining amounts to future turns.
12) Several AV errors were fixed on game open.
--If no resources are shown on the main map, the game would display an AV error. This is no longer the case.
13) Production queue items may be moved up and down the list.
--Allows you to change the priority of items in your queue. Use the up/down arrows on the city production panel.
14) Adjustments were made to most Unit Template costs, as well as several template components.
15) Bug Fix: AV error fixed when picking a stack
--On certain ocassions, attempting to highlight a stack would cause an error. This is no longer the case.
16) Specific Leaders and Units may now be moved into and out of a city.
--Previously only entire groups could be moved in or out of a city. You may now move them individually as desired.
17) Technology restrictions have been restored
--This includes Unit Templates, Unit Components, and Resource Icons. If you don't have the required tech, you won't get to use these items. Start researching...
========The Next Build============
The formats of future builds will change slightly. If games begin to be played (and I know of at least one that is starting ), we will allow the next few build items be driven by player requests for improvement of the game. I do, however, intend to give some priority to the Diplomacy screen, and Combat will be coming very shortly.
The Daily Builds section has now been retired. All future releases (and patches) will be on our download page.
========Other Notes==============
A text file has been provided with this build. This is sort of a mini-tutorial on how to set up and play a game. If you are unfamiliar with how to play MD, or how PBEM games work, please read over this file.
Note that it is possible to create a stack which has no units or leaders in it (from the city screen, move units in the city out to the map, then pull them back into the city). The (now empty) stack will now appear outside the city. I recommend against doing this, for if you click on an empty stack, you will get an error, and this will cause you to be unable to click on *all* stacks, even full ones. I'm working on this bug. For now, just avoid this situation, and don't create an empty stack. If you do, don't click on it!
With this release, multiplayer games are now an option! Single player games are still a little ways off (we're working on it!). If you begin a game, let me know how it goes. And send in any requests you have for improvement of the game. If something about the play of the game really bugs you, send me a note! Your input is critical to us at this stage.
This build's game files are *not* compatable with previous versions of the game, so you must create a new game rather than try to load older game files. A four player game has been provided with the download. Note that from now on, I will make every attempt to keep game files compatable with previous versions, in order to avoid disrupting ongoing games. I can't make any promises, but I will do my best!
Enjoy!
Ron
Well, it's here. I sure hope I didn't forget anything
This is *not* a daily build, this is an official release. As such, it can be found on our download page, not on the front page (where you might be used to seeing it). I'm taking the Daily build section down, to prevent confusion.
Here are the notes for this version.
=======ALPHA BUILD 0.4.0.000=========================
A new build has been made available, and can be found at http://www.rjcyberware.com/ (go to the download page) . You will need an unzipper program to decompress the program files.
Version 0.4.0.000 Build / Designer Notes:
1) Bug Fix: Cities will now always collect resources as appropriate.
--Previously, a city might or might not collect resources from a resource icon, even when it was in range. It will now do so in all cases.
2) City Names will now appear on the resource information panel.
--When a resource Icon is highlighted, and is currently being mined by a city, the name of the city will appear.
3) Stack scroll buttons on the stack info panel are now functional.
--Using the left or right arrow buttons on this panel will cycle though all available stacks, centering them on the map.
4) Bug Fix: Stacks and Cities in unexplored areas will no longer appear on the map.
5) Stack Order menu dots will now only appear for stacks that belong to the current player.
--No more telling enemy stacks to found cities
6) Diplomacy screen designed.
--The screen can be accessed via the "Mail" button on the message panel. Alas, the screen is still not functional, but at least you can see it.
7) Bug Fix: Component costs and Unit Template costs will now appear correctly on the Item description panel
--In the Unit Workshop screen, the item description panel was using an old system. It has been updated, and now dispalys costs correctly.
8) Bug Fix: Corrected an AV error on game open.
--If there were no stacks do display, an AV error would occur when the game was started. This is no longer the case.
9) Bug Fix: Stack names will now be correctly named.
10) Cost Lists are now displayed on the city screen.
--Whenever you click on an item in the production queue, you will get a list of how much it costs. Designs will show total costs. Items in the actual queue will show how many resources remain to complete the item.
11) Partial Production is now functional.
--If an item in the production queue cannot be completed by your city due to lack of resources, it will be completed as much as possible, leaving remaining amounts to future turns.
12) Several AV errors were fixed on game open.
--If no resources are shown on the main map, the game would display an AV error. This is no longer the case.
13) Production queue items may be moved up and down the list.
--Allows you to change the priority of items in your queue. Use the up/down arrows on the city production panel.
14) Adjustments were made to most Unit Template costs, as well as several template components.
15) Bug Fix: AV error fixed when picking a stack
--On certain ocassions, attempting to highlight a stack would cause an error. This is no longer the case.
16) Specific Leaders and Units may now be moved into and out of a city.
--Previously only entire groups could be moved in or out of a city. You may now move them individually as desired.
17) Technology restrictions have been restored
--This includes Unit Templates, Unit Components, and Resource Icons. If you don't have the required tech, you won't get to use these items. Start researching...
========The Next Build============
The formats of future builds will change slightly. If games begin to be played (and I know of at least one that is starting ), we will allow the next few build items be driven by player requests for improvement of the game. I do, however, intend to give some priority to the Diplomacy screen, and Combat will be coming very shortly.
The Daily Builds section has now been retired. All future releases (and patches) will be on our download page.
========Other Notes==============
A text file has been provided with this build. This is sort of a mini-tutorial on how to set up and play a game. If you are unfamiliar with how to play MD, or how PBEM games work, please read over this file.
Note that it is possible to create a stack which has no units or leaders in it (from the city screen, move units in the city out to the map, then pull them back into the city). The (now empty) stack will now appear outside the city. I recommend against doing this, for if you click on an empty stack, you will get an error, and this will cause you to be unable to click on *all* stacks, even full ones. I'm working on this bug. For now, just avoid this situation, and don't create an empty stack. If you do, don't click on it!
With this release, multiplayer games are now an option! Single player games are still a little ways off (we're working on it!). If you begin a game, let me know how it goes. And send in any requests you have for improvement of the game. If something about the play of the game really bugs you, send me a note! Your input is critical to us at this stage.
This build's game files are *not* compatable with previous versions of the game, so you must create a new game rather than try to load older game files. A four player game has been provided with the download. Note that from now on, I will make every attempt to keep game files compatable with previous versions, in order to avoid disrupting ongoing games. I can't make any promises, but I will do my best!
Enjoy!
Ron
Comment