Hi Everyone! I had to post as soon a I became aware that Alt Civs was back in existence... Opportunities to promote Clash without spamming too badly only come along every so often!
The Clash of Civilizations is a civ-type game, but Not a clone. We are starting from scratch. One of the main goals of this project is to require less micro-management from the player (it will remain optional) One benefit of this would be the 4-hr game where you'd go from antiquity to the present while making only broad decisions. These might vary from player to player, but would include your civilization's diplomatic stance, economy, culture, government, and overall military strategy. Our goal is to develop a fast, entertaining, and realistic game which also gives players the option to "drill down" into any area they choose, there to exert a fairly fine level of control. Further setting Clash apart from others in the genre, truly our "Holy Grail", is a sophisticated AI far superior to that available in the commercial games.
Current Status:
The Team of over 20 people so far, is continually making progress on both the design and coding of game models for Clash. The available coders (More Needed!) are working up a series of demos showing what we have to date. We are committed to releasing a demo at every major milestone so we can get a Reality Check on how the game is working so far. We'll make sure we keep to our promise of Reduced Micromanagement, Entertaining Gameplay, and Great AI. As of Demo 4, we now feature an alpha version of the tiled graphics and partial implementation of the new military model . Every demo is playable, although they don't have inspiring gameplay yet Just give us a while! The next version will feature a Much Better Diplomacy model and interface, the first implementation of the new technology model, the first shot at our new economic model, better graphics, and improved AI!
Coders, Designers, Graphics, & Interface Gurus wanted:
The Clash project is still looking for people to join. Especially needed are Java programmers attracted to this type of game, since the biggest bottleneck right now is coding. If you code in C or C++, you could be doing useful Java coding for Clash in less than a day, IMO. People interested in all aspects of design are also needed to help refine our game models. As the project gets further along we'll need more graphics people and playtesters. Ultimately the game will be released as shareware (free demo, pay for full version) and collaborators will earn returns depending on the amount of work they've put into the project (TBD).
If you're interested in participating, or just want to see what's going on, check out the Clash Web Site . From there you can get in the detailed overview of what we're doing, and follow a link to our forum right here at Apolyton. If you're interested in joining, drop me an email.
Come Check Us Out!
Mark Everson
[This message has been edited by Mark_Everson (edited May 20, 2000).]
The Clash of Civilizations is a civ-type game, but Not a clone. We are starting from scratch. One of the main goals of this project is to require less micro-management from the player (it will remain optional) One benefit of this would be the 4-hr game where you'd go from antiquity to the present while making only broad decisions. These might vary from player to player, but would include your civilization's diplomatic stance, economy, culture, government, and overall military strategy. Our goal is to develop a fast, entertaining, and realistic game which also gives players the option to "drill down" into any area they choose, there to exert a fairly fine level of control. Further setting Clash apart from others in the genre, truly our "Holy Grail", is a sophisticated AI far superior to that available in the commercial games.
Current Status:
The Team of over 20 people so far, is continually making progress on both the design and coding of game models for Clash. The available coders (More Needed!) are working up a series of demos showing what we have to date. We are committed to releasing a demo at every major milestone so we can get a Reality Check on how the game is working so far. We'll make sure we keep to our promise of Reduced Micromanagement, Entertaining Gameplay, and Great AI. As of Demo 4, we now feature an alpha version of the tiled graphics and partial implementation of the new military model . Every demo is playable, although they don't have inspiring gameplay yet Just give us a while! The next version will feature a Much Better Diplomacy model and interface, the first implementation of the new technology model, the first shot at our new economic model, better graphics, and improved AI!
Coders, Designers, Graphics, & Interface Gurus wanted:
The Clash project is still looking for people to join. Especially needed are Java programmers attracted to this type of game, since the biggest bottleneck right now is coding. If you code in C or C++, you could be doing useful Java coding for Clash in less than a day, IMO. People interested in all aspects of design are also needed to help refine our game models. As the project gets further along we'll need more graphics people and playtesters. Ultimately the game will be released as shareware (free demo, pay for full version) and collaborators will earn returns depending on the amount of work they've put into the project (TBD).
If you're interested in participating, or just want to see what's going on, check out the Clash Web Site . From there you can get in the detailed overview of what we're doing, and follow a link to our forum right here at Apolyton. If you're interested in joining, drop me an email.
Come Check Us Out!
Mark Everson
[This message has been edited by Mark_Everson (edited May 20, 2000).]
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