quote: Originally posted by VetLegion on 12-16-2000 07:46 AM Ahem, judging by Ron Hiller .plan files, it took some 8 months for you guys to glue some textures on a polygon, and that is not encouriging amount of time |
Yeah, but most of that was trying various aspects of getting a spherical world to work. I spent a vast majority of that time working with DirectDraw, essentially attempting to write my own custom 3D API. In the end, it did work, but because we couldn't use hardware support, it was slow. When we finally decided to switch to D3D, the world was up and running in a very short time (three or four weeks, as I remember). Putting together polygons and attaching textures to them is really a pretty simple process.
As for our interface, we are probably going to, at some point, enhance our UI so it doesn't look quite so spreadsheet-like, but that's a nicety, and has a very low priority. I'm more interested in getting a working game finished than making it look good right now
Ron
Comment