I've never played the original civilization game. After installing Linux, I discovered freeciv and I have been fascinated ever since. But for me, the main disadvantage of civilization's (freeciv's) concept is that it concentrates too much on warfare. I have been searching for a peceful ruleset and even tried to establish my own peaceful ruleset for freeciv, based on the classic civ2-style freeciv ruleset.
Not reinventing the wheel, I'd be glad to install a peaceful ruleset that is already there. Otherwise, I'd like to share ideas and comments, finish my own alternative civilization ruleset project and finally share my peaceful ruleset for others who maybe like to play a more civilized civilization.
Some ideas and issues that I've already figured out:
- you can't simply remove all military elements.
It won't be civ anymore, it would be boring, and most of all, the AI computer players wouldn't cope
- the AI computer players will find a way to establish attacking units no matter what. I tried to set attack=0 for all units, but the AI got attack points from barracks and veteran system
- there are aspects besides military strength that can be used to still have interesting and different units: firepower (== working power for workers and engineers as well), range of vision, speed of movement, special flags and roles like Diplomat, SuperSpy, IgZOC (ignore Zone of Control), IgTer (ignore terrain) etc
- when making substantial changes to units, other aspects - especially research dependencies - should be modified as well
- there are aspects for civil research, trade, flight, diplomacy that were neglected in classical military gameplay - change the rules to emphasize these aspects ...
- it is, in principle possible, to add totally new inventions like magic - I tried but it seemed to complicated and made the AI crash after some time of playing
- it is possible to alter many aspects of ther ruleset and still have capable AI computer players and a consistent ruleset ... testing is necessary
Any comments, ideas, experience or probably files to share?
As I don't have much spare time this year, it might take a long time until I reply ... but I probably will.
There are also some experimental ruleset files which I could post.
Not reinventing the wheel, I'd be glad to install a peaceful ruleset that is already there. Otherwise, I'd like to share ideas and comments, finish my own alternative civilization ruleset project and finally share my peaceful ruleset for others who maybe like to play a more civilized civilization.
Some ideas and issues that I've already figured out:
- you can't simply remove all military elements.
It won't be civ anymore, it would be boring, and most of all, the AI computer players wouldn't cope
- the AI computer players will find a way to establish attacking units no matter what. I tried to set attack=0 for all units, but the AI got attack points from barracks and veteran system
- there are aspects besides military strength that can be used to still have interesting and different units: firepower (== working power for workers and engineers as well), range of vision, speed of movement, special flags and roles like Diplomat, SuperSpy, IgZOC (ignore Zone of Control), IgTer (ignore terrain) etc
- when making substantial changes to units, other aspects - especially research dependencies - should be modified as well
- there are aspects for civil research, trade, flight, diplomacy that were neglected in classical military gameplay - change the rules to emphasize these aspects ...
- it is, in principle possible, to add totally new inventions like magic - I tried but it seemed to complicated and made the AI crash after some time of playing
- it is possible to alter many aspects of ther ruleset and still have capable AI computer players and a consistent ruleset ... testing is necessary
Any comments, ideas, experience or probably files to share?
As I don't have much spare time this year, it might take a long time until I reply ... but I probably will.
There are also some experimental ruleset files which I could post.
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