These are just some ideas. If I get a sufficient team, I will begin work.
First of all, instead of the traditional square isometric tiles, there would be a hexagonal tile, which would be around 1 km in area. This would be processor intensive, but if a comp can handle 3D first person shooters, then it can handle this. Roads, railroads, rivers, and maglev tubes would pass around the exterior of the tile, and through the middle. Elevation would be indicated by "peaks," lines that would rise up from the middle of a hex. Each peak would be connected to all 6 neighboring peaks, by another line, called a "ridge," allowing for topographical terrain. The result would be similar to the terrain system used in SMAC, albeit with a more faceted, boxy look. However, this would be part of the charm.
In the new game, there would be Future Ages, and a Space Layer, as there was in CTP. This would add additional depth to the game, allowing for Space Colonies. Space Colonies would be like Cities, except in space.
Cities themselves would be different. Instead of occupying just one hex, as their population would exceed a certain figure, they would expand in size, the area taken up by the city increasing, and increasing. If it got big enough, cities would even merge, creating sprawling megapolises.
Resources would be important to unit, building, and Wonder construction. Certain tiles would have deposits of certain resources, such as Minerals, Money, Wood, Oil, and the like. Basically, there would be a number of important resources, namely Food, Money, Metal, Wood, and Oil. Food and Money would be harvested in small amounts by the city itself, but if one had a citizen work on a tile with a farm in it, or a trade good on it, one could harvest more of that resource. The same goes for Oil Wells, Forests, and Mountains, where Oil, Wood, and Metal is found, respectivelly.
Each turn would be one day. However, you could skip ahead a month or so, if you were impatient. You would just give the orders, and enter the amount of days to skip ahead, and wait. If you enabled a certain option, certain Advances would not be available before a certain date.
Everything else would be the same as in any other Civ game.
Now for the team, I need:
1. A graphics technician
2. Beta testers
3. Someone good with AI
First of all, instead of the traditional square isometric tiles, there would be a hexagonal tile, which would be around 1 km in area. This would be processor intensive, but if a comp can handle 3D first person shooters, then it can handle this. Roads, railroads, rivers, and maglev tubes would pass around the exterior of the tile, and through the middle. Elevation would be indicated by "peaks," lines that would rise up from the middle of a hex. Each peak would be connected to all 6 neighboring peaks, by another line, called a "ridge," allowing for topographical terrain. The result would be similar to the terrain system used in SMAC, albeit with a more faceted, boxy look. However, this would be part of the charm.
In the new game, there would be Future Ages, and a Space Layer, as there was in CTP. This would add additional depth to the game, allowing for Space Colonies. Space Colonies would be like Cities, except in space.
Cities themselves would be different. Instead of occupying just one hex, as their population would exceed a certain figure, they would expand in size, the area taken up by the city increasing, and increasing. If it got big enough, cities would even merge, creating sprawling megapolises.
Resources would be important to unit, building, and Wonder construction. Certain tiles would have deposits of certain resources, such as Minerals, Money, Wood, Oil, and the like. Basically, there would be a number of important resources, namely Food, Money, Metal, Wood, and Oil. Food and Money would be harvested in small amounts by the city itself, but if one had a citizen work on a tile with a farm in it, or a trade good on it, one could harvest more of that resource. The same goes for Oil Wells, Forests, and Mountains, where Oil, Wood, and Metal is found, respectivelly.
Each turn would be one day. However, you could skip ahead a month or so, if you were impatient. You would just give the orders, and enter the amount of days to skip ahead, and wait. If you enabled a certain option, certain Advances would not be available before a certain date.
Everything else would be the same as in any other Civ game.
Now for the team, I need:
1. A graphics technician
2. Beta testers
3. Someone good with AI
Comment