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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
ANNEXATION OF PROTECTORATE TERRITORIES AND EVERYTHING TO THE UNIVERSITY!
How's that for a demand?
Seriously, I think I came up with something...
UA gives: The return of Agent Stone after debriefing.
UA demands: A map of Protectorate territory and holdings.
Protectorate gives: The map
Protectorate demands: Agent Stone, diplomacy, and trade. Embassy on Earth.
UA agrees to diplomacy and trade. The UA will also allow an embassy for the Protectorate on Earth, but with a couple of stipulations.
Stipulation 1: There will be no Protectorate weapons or instruments of destruction allowed outside of the Embassy. Only standard firearms will be allowed to be used in the embassy for security purposes.
Stipulation 2: The Embassy can be built where the Protectorate desires on Earth, but the land it is built on is subject to UA laws and regulations, as all the land, seas, air, and space areas in and around Earth and all UA holdings / territories.
That way, the Protectorate still gets Agent Stone, an Embassy, full diplomacy, and trading. The UA will get a map of Protectorate territory / holdings to avoid more Roving incidents.
I gotta see what I can do about the apple pie.
Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.
Buddy, you know what an embassy is? Tha means it's considered the soveriegn territory of that nation where the embassy compound is. You have no say what goes on in there. None!
Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevada, defiant and enduring.
Oh boy, Crimson. Looks like a hacker's website or something.
Lonestar, I will drop stipulation #2 regarding the Embassy.
However, the UA restricts weapons in embassies built in UA territories by not only the Protectorate, but any other faction. Firearms are allowed though, for embassy guards. Instruments of explosives or mass destruction such as biological, chemical, and nuclear mini-bombs, as well as rocket launchers and explosives are not allowed whatsoever.
The UA does this by creating impenetrable checkpoints around the embassy by means of a wall with gates, and puts EVERYONE and every object / cargo through a security check for identity and the "banned" weapons. If the weapons or components of the weapons are found, they are seized immediately, and the person held for questioning. If the identity proves false, the person is arrested for fraud. Sort like an uber-police state.
This bypasses the diplomatic immunity that embassy grounds provides. This policy is fueled by the concern over terrorism, wanted criminals escaping, as well as spies and secret agents having a base of operations to conduct espionage.
Other than that issue, everything else is peaches.
Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.
However, the UA restricts weapons in embassies built in UA territories by not only the Protectorate, but any other faction. Firearms are allowed though, for embassy guards. Instruments of explosives or mass destruction such as biological, chemical, and nuclear mini-bombs, as well as rocket launchers and explosives are not allowed whatsoever.
See, to me that sounds pretty reasonable. Besides, if I were an ambassador, there's no way the government could convince me to keep Marburg virus in my basement.
Might be a little restrictive for the Texan astronauts from Beta Hydri, though.
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