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BAC: Terran Alliance

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  • BAC: Terran Alliance

    This thread is for the Terran Alliance only, and member factions. Easier then to have and maintain a web page due to lack of time and so on. Also created to focus all of the TA information.

    For the BAC players, I am also reorganizing some details concerning the Terran Alliance, and should not contradict anything in the past story posts. Also, please read this thread whenever your doing something that involves TA.

    -Mellian


    Description of the Terran Alliance

    The Terran Alliance was founded in the 2400s, uniting the various independent nations in Sol after the discovering humanity flurishing in Alpha Centaury via a Space telescope. The Terran Alliance started out to be mainly a military, economical and research alliances, where they can mainly cooperate and work together for a common goal while each member still holds their own independence and individuality. It will be lead by Council, where three representatives from all members. At the beginning of the 2700s, Terran Alliance as started making reforms on to how TA will be operated due to recent events and due to other pass problems which never was fixed. They will also be changing policies concerning relations with foreign factions and aliens. As the changes to TA starts after the reforms are passed, TA will become more of a federation then an simple alliance.
    Last edited by Mellian; April 30, 2002, 18:48.

  • #2
    Government

    Council: It is comprise of representatives from all members where they discuss, debate and vote on Alliance wide policies and what to do next. Council can also be use in various other ways, but mainly things related to TA or/and members. Each member faction as three representatives in the Council.

    Secretary-General: The Secretary-General is chosen by the Council, where they pretty much only facilitate the Council, basic authority (yet, not a leader really) and representing the Terran Alliance in general.

    Advisors: The Advisors are also chosen by the Council to mainly take care of various aspects of the Terran Alliance like Economy, Industry, Military, Psych, Research, Diplomacy and etc. They don’t have much power or authority, just mainly manage and make everything in their field is up to par with TA policy. It is also their responsibility to keep the Council and S-G inform of TA affairs.

    Comment


    • #3
      Members

      Members as of 2701

      Earth Coalition
      -Democracy > Police State
      -Free Trade Economy
      -biggest military force among the members
      -have the most territory among the members

      Mars Combine
      -Social Democracy
      -Planned Economy
      -have the second biggest military force among the members
      -have second most territory among the members

      Venus
      -Collective
      -Co-Operative Economy
      -have the third biggest military force among the members
      -have the biggest

      Belters
      -Anarchists
      -Disorganized Semi-Barter Economy

      Scions
      -Collective
      -Green/Planned Economy
      -Passive/Knowledge Values
      -specialize in biometal and nanotechnology

      Saturn Kingdom
      -Monarchy
      -Green/Free Trade Economy
      -specialize in biotechnology
      Last edited by Mellian; April 30, 2002, 18:45.

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      • #4
        Military

        Military as of 2701

        Terran Alliance Fleet

        The TAF was first created in the early 2500s after the Gaian Contact, and in response to the schism created by the reckless Earth Coalition representatives. The Council decided to create the TAF after seeing the problems of combining the member forces for joint operations. After they made that decision, they eventually decided that Admiral Kerensky will responsible to establish and create the TAF, while being in-command. A Charter was also made for the TAF. Since its creation, the TAF grew in-size and strength, while forming different Corps within the Fleet like the Marines, Commandos, Psionics, Command, Pilots, Intelligence, Security, Engineers, Medics, and etc… becoming a massive military organization in the Terran Alliance. By the early 2700s, the TAF is equal to or slightly bigger then the combine member forces. Due to recent events, Kerensky as proposed some reforms concerning TA’s military capabilities and organization, as well as making some changes to the Charter…saying that the TAF as become more then just a simple fleet.

        The TAF Charter

        The Charter was created under the suggestion by some members who worries that the TAF may become so powerful to the point of going over its bounds. Surprisingly, Kerensky also encouraged the idea saying that he must know what TAF’s responsibilities would be. Here is list of some general policies the charter goes through…

        -TAF is in command by a Fleet Admiral, who will follow the Terran Council
        -TAF is responsible for the defense of all of the Terran Alliance and Members holdings from other members and foreign factions.
        -TAF is responsible to police Terran Alliance space, minus the member’s jurisdictions
        -TAF shall not interfere in a members internal affairs
        -TAF is responsible for any TA related affairs
        -TAF may take actions against Members who betrays the Terran Alliance, under Council advisory
        -In time of war, the TAF will be responsible and lead ALL TA forces
        -In time of war, the TAF may take actions against Members who become liabilities to the war effort.
        (others will be listed later on……)

        The Marines

        Mainly started as ship marines, the Marine Corps later evolved into the TAF’s main ground forces comprised of Power Armored Marines, Hovertanks, Artillery, Rovers, Brawler Gunships, Dropships, etc They are well trained troops and always training during peace time doing all sort of wargames and so on. Marines go through quite an rigorous social and psychological condition as well, so they can their jobs without to much problems from emotions like Fear in combat. Some Chironians may comment that they are as bad as the Spartans. Currently, they also have the advantage of Biometal, Neuro Helmets with Mind/Machine Interfaces (making the troops quite coordinated without the taking the personal cost of getting an MMI Implant) , Advance Pre-Sentient Algorithms automations, Medical/Engineer Nanolaths and so on, lowering the manpower requirements for mechanical units (only need one pilot for an Hovertank for example) and the casualties. While the Fleet may be slightly behind technologically compare to the Chironians, the TAF Ground Forces are equal too or better technology wise in ground combat. Currently, the Marines are responsible for experimenting with Gear units, which as been quite successful. It as been considered that there may be a separate Division for the Gear units, possibly later on to become the main ground forces of TAF. (they are not stupid. Sure they are human, but they heavily train, just as much or more as the Spartans )


        The Commandos

        The Commando division was formed in the early 2600s. The Commando Corps is mainly TAF’s elite special forces. They became known after an terrorist hijacking of a luxury liner which was planetary bound at a Spaceport on Mars, threatening to self-destruct the reactor which would wipe out a city. TAF quickly sent some Commando Squads, who somehow boarded the ship without being detected by the terrorists and caught by complete surprise. So out of all of the TAF Soldiers, the Commandos go through the most training.

        Intelligence

        What started to be a simple Fleet intelligence became pretty much TA’s intelligence service under TAF command. The Council and Members still don’t know of the full capabilities of TAF intelligence, but sure allows TAF to know some things which some expected they wouldn’t. No one is sure whether they are to point of infiltrating some neighboring factions or not, but sure have full infiltrations of TA members. So Intelligence generally comprise of many Probe Teams, Agents and there most secretive Ghost operatives (trained by both Intel and Psionics) (I know Protectorate uses ghost, but I was thinking of name since way before he joined BAC)

        Security

        While Intelligence is into espionage, Security is into counter espionage along with general Security stuff. They are the reason why not much is known within the TAF except for the basics, of what they are up to and doing. Security as an easy time as well, since TAF is literally a completely independent military organization that works for the Terran Alliance. TAF doesn’t face the same problems most military organizations of members and other factions do. Security does complete security checks on all recruits before they are accepted or not to join the TAF, a long with mandatory mind scans, psychological screening, complete medical, etc… then they do unpredictable security check ups. Many Members agents have been caught trying infiltrate the TAF, as well as some foreign ones later identified as Hive, Data Angel, Spartan, Peacekeeper, and so on. Some agents they catch still hasn’t been discovered as to where they came from. There was also some cases of some TAF Soldiers who have been persuaded somehow like bribery, blackmail, hired out, mind control, threats to family, beliefs, simply a personal decision, etc… but were all caught before they become a problem or cause problems.



        Psionics

        The Psionics division is responsible for the Psi Corps within the TAF, who keeps tabs on psi capable TAF Soldiers with psionic capabilities, and keeping tract of all known psi capable people within the Terran Alliance, and encourage them to join the TAF. Psi Corps is responsible to train the psi capable soldiers in the use of their powers, and then figure out where they can be best used base on the individuals preferences…like Intelligence (secretly help train Ghost operatives), Security, Medics, etc.

        Pilots

        This division in charge of the training Pilots for the fleet starfighters and ships, the marine pilots, and so on. The art of piloting is something heavily recognize in the TAF, and so intend to full use of any pilots they have.

        Psych

        Generally responsible for the moral in the TAF, while helping out with the recruiting and training. The TAF does have the individuals in mind, and prefer to have its soldiers in perfect mental and physical health.

        Medics

        The Medics are responsible in training Combat Medics for the Marines and Commandos, Doctors for the Fleet’s sickbays, and so on. The division as the TAF soldiers healths in mind. Trained to be miracle workers to the point where they can save a soldier whose half their body is been blown off. (as long as the brain is okay, and conserved by their Power Armor, Combat Armor and Skin suits, they can be saved )

        Engineers

        Like the Medics, but the miracle workings of the mechanical kind. Also responsible for the construction of infrastructure, ships and so on within the TAF.

        Comment


        • #5
          Terran Alliance Ships

          Ships as of 2701

          Terran Battleship (prototype only at the moment, looks like Battlestar Galactica)

          Terran Battlecruiser: (Starcraft Battlecruiser, backbone of the TAF)

          Terran Carrier: (as the front and back of the BC, but the middle looks different. Similar to the Minotaur carriers in Honor Harrington)

          Terran Destroyer:

          Terran Heavy Corvette:

          Terran Missile Frigate: (Valkery in Starcraft)

          Terran Scout:

          Terran Assault Transport: (ISDF Carrier in Battlezone 2)

          Terran Construction Ship:

          Terran Explorer: (Black Deep Water ship, only a few built at the moment)

          Terran Aurora Starfury:

          Terran Thunderbolt Starfury:

          Terran Strike Fighter: (development stage)

          Terran Strike Bomber: (development stage)

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          • #6
            Well, I was chosen to do the Mars Combine, what have I got to work with?
            Whew! I'm back and ready to start writing again.
            Coming soon: Pax America Redux (Including concepts/civs from Conquests)

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