I was playing as the drones. I decided to use my industry to my advantage and explore the plant emasse. Knowing there is safety in numbers I built a number of scout patrols and started exploring the nearby fungus. What the, mindworms already! I lost a scout already, but quickly avenged the soldier's death. I built another two scout patrols. Eventually, I found the caretakers which quickly turned into a war. Soon afterwards the Planet Cult had somehow managed to capture one of these horrible abominations. To boot, the Planet Cult had formed a pact of brotherhood with the Caretakers very early. To make a long story short, I ended up fighting against three forces of mind worms.
1. The planet Cult
2. The caretakers
3. The planet itself
I hadn't even built any terraformers, why oh why are these beasts attacking? I ended up trudging through massive amounts of fungus with massive amount of units to attempt to overwhelm my enemies. It would take me approximately ten-fifteen planet years to reach the enemy perimeter, yet somehow mind worms were able to move through the fungus at extraordinary rates. Makes me wonder if somehow my scouting expeditions are somehow related to the high amount of mind worm activity. Tune in for next time.
No don't activate that pod!
One of the hardest lessons to learn in life on the planet is how dangers lurks in the least expected places. The turn of planet fall my scout patrol saw a unity pod, expecting a routine salvage operation, my scout activates the pod, nooooooooooo! The horror the horror, my very first encounter with mind worms. It was hard to explain exactly what happened. All I know is if wasn't for a the timely production of a 2nd scout patorl, Free Drone Central may have been lost. Lesson learned, don't open a unity pod right away, built some additional scout patrols. In fact be very careful when opening pods near colonies/colony pods in general. Plenty of colony pods have been lost to a greedy grab of a unity pod, only to flood the area with mind worms, destroying all in their wake.
1. The planet Cult
2. The caretakers
3. The planet itself
I hadn't even built any terraformers, why oh why are these beasts attacking? I ended up trudging through massive amounts of fungus with massive amount of units to attempt to overwhelm my enemies. It would take me approximately ten-fifteen planet years to reach the enemy perimeter, yet somehow mind worms were able to move through the fungus at extraordinary rates. Makes me wonder if somehow my scouting expeditions are somehow related to the high amount of mind worm activity. Tune in for next time.
No don't activate that pod!
One of the hardest lessons to learn in life on the planet is how dangers lurks in the least expected places. The turn of planet fall my scout patrol saw a unity pod, expecting a routine salvage operation, my scout activates the pod, nooooooooooo! The horror the horror, my very first encounter with mind worms. It was hard to explain exactly what happened. All I know is if wasn't for a the timely production of a 2nd scout patorl, Free Drone Central may have been lost. Lesson learned, don't open a unity pod right away, built some additional scout patrols. In fact be very careful when opening pods near colonies/colony pods in general. Plenty of colony pods have been lost to a greedy grab of a unity pod, only to flood the area with mind worms, destroying all in their wake.
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