Please, no one write here. Only to show the CC Rules, a bit at a time, whenever something comes up that needs to be resolved. If some things are not clear here, or think more information should be added, ask/tell me in the Discussion forum or simply email me at LordLMP@hotmail.com
Basics...
Chiron Chronicles is a Interactive Diplomacy game base on Sid Meier's Alien Crossfire. Actions are done by writing news reports, communications between leaders/units/characters/etc, a short story or a simple summarization of whats going on. We don't expect the players to be professional writers, so anyone can join, aslong as the actions are done with reason. realism, common sence, creative mind and some knowsledge of alpha centauri would be good
Players do their actions in the Game Thread, show some stats of their factions or other information place by the moderators (LordLMP and Darkcloud) in the Admin thread, general summaries of history and actions done in a year in the summaries thread and to discuss about various things in the Discussion thread.
Players should also give the other players a chance, especially when there is a military and so on situation(s). So watch to end up resolving the Fate of the other player's units to much.
Industry...
Factions with a negative Industry rating requires time to build units/facilities/etc... (exp: Spartans) Factions with a high industry can build unit/facilities/etc a lot quicker than the norm. (Free Drones).
In CC, Industry can be effected by techs which you may have or not (exp: Industrial Base, Industrial Automation), how many bases you have and how big the population is. For Example, If a faction doesn't have Industrial Automation and good percentage of the population are in the military, that are scientists, and so on can slow down the Industry. Trade with other factions and between its own bases can help improve the Industry. If a faction is pushing its Industry so hard like concentrating production in various things, may cause riots, drones and generally make people unhappy.
Support and Economy can effect the Industry aswell in CC.
Replacements...
Reinforments depends on the Industry, and Support. If faction have a bad Industry rating, then the less common replacements will show up. If the faction has a high industry rating, than more common for replacements to show up.
Its easier to have Infantry replacements than rovers, especially if the faction has a high population and a decent military structure. Its easier to support Infantry Units than Rover Units, especially if the faction has a crappy Industry and a good size population.
Lets say a Rover Unit got battered badly, took some losses and now in the red, 80-90% damage or so and needs to recover. In CC, an unit can recover by itself a bit by fixing some of its rovers, getting spare parts by salvaging, but to make a full recovery (unless the unit is only in the Green), they need replacements to bring the unit back to full strength. But if the unit is surrounded by the enemy, they can't expect any replacements. If the unit is far away from the nearest base, then it take awhile for the replacements to come. Its easier for Units to recover within a base or simply within a Base's radius.
Supply...
Supply to Units is effected by the Support and Industry rating mostly. Supplies include food, spare parts, ammunition and so on. Units pretty much carry enough supplies to last for a bit, but usually runs out quickly during a war and so on. Food ain't a serious matter, since they can attract nutrients from the field, depending on they are really, but better quality food would be better. Units get supplied by Supply Convoys, or maybe air drops from transport planes, which would be quicker or even supplies by sea. The farther units are, the longer it takes usually to send supplies too. Supplies can get to units lot quicker if they have road they can use. Units get supplied very quickly if they are within Base radious. There is also the option of establishing supply depots too store a lot of stuff.
[This message has been edited by [LordLMP] (edited March 21, 2001).]
Basics...
Chiron Chronicles is a Interactive Diplomacy game base on Sid Meier's Alien Crossfire. Actions are done by writing news reports, communications between leaders/units/characters/etc, a short story or a simple summarization of whats going on. We don't expect the players to be professional writers, so anyone can join, aslong as the actions are done with reason. realism, common sence, creative mind and some knowsledge of alpha centauri would be good
Players do their actions in the Game Thread, show some stats of their factions or other information place by the moderators (LordLMP and Darkcloud) in the Admin thread, general summaries of history and actions done in a year in the summaries thread and to discuss about various things in the Discussion thread.
Players should also give the other players a chance, especially when there is a military and so on situation(s). So watch to end up resolving the Fate of the other player's units to much.
Industry...
Factions with a negative Industry rating requires time to build units/facilities/etc... (exp: Spartans) Factions with a high industry can build unit/facilities/etc a lot quicker than the norm. (Free Drones).
In CC, Industry can be effected by techs which you may have or not (exp: Industrial Base, Industrial Automation), how many bases you have and how big the population is. For Example, If a faction doesn't have Industrial Automation and good percentage of the population are in the military, that are scientists, and so on can slow down the Industry. Trade with other factions and between its own bases can help improve the Industry. If a faction is pushing its Industry so hard like concentrating production in various things, may cause riots, drones and generally make people unhappy.
Support and Economy can effect the Industry aswell in CC.
Replacements...
Reinforments depends on the Industry, and Support. If faction have a bad Industry rating, then the less common replacements will show up. If the faction has a high industry rating, than more common for replacements to show up.
Its easier to have Infantry replacements than rovers, especially if the faction has a high population and a decent military structure. Its easier to support Infantry Units than Rover Units, especially if the faction has a crappy Industry and a good size population.
Lets say a Rover Unit got battered badly, took some losses and now in the red, 80-90% damage or so and needs to recover. In CC, an unit can recover by itself a bit by fixing some of its rovers, getting spare parts by salvaging, but to make a full recovery (unless the unit is only in the Green), they need replacements to bring the unit back to full strength. But if the unit is surrounded by the enemy, they can't expect any replacements. If the unit is far away from the nearest base, then it take awhile for the replacements to come. Its easier for Units to recover within a base or simply within a Base's radius.
Supply...
Supply to Units is effected by the Support and Industry rating mostly. Supplies include food, spare parts, ammunition and so on. Units pretty much carry enough supplies to last for a bit, but usually runs out quickly during a war and so on. Food ain't a serious matter, since they can attract nutrients from the field, depending on they are really, but better quality food would be better. Units get supplied by Supply Convoys, or maybe air drops from transport planes, which would be quicker or even supplies by sea. The farther units are, the longer it takes usually to send supplies too. Supplies can get to units lot quicker if they have road they can use. Units get supplied very quickly if they are within Base radious. There is also the option of establishing supply depots too store a lot of stuff.
[This message has been edited by [LordLMP] (edited March 21, 2001).]
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