Announcement

Collapse
No announcement yet.

Chiron Chronicles Discussion

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    To answer your question LordLMP: No, the Spartan reactors aren´t built like bombs, but the ones on Freighter Apollon were special .

    And Blake, you said that the Cult forces landed three squares north of UN Haven City. The border between Sparta-PK is somewhere near it, and the Spartan fleet is at the sea border, so they are able to see with radars whats happening there quite well, and it would be logical to think and assume that a force of that size would sustain atleast some damage if attacked by locusts .

    Comment


    • #17
      Sorry people, but I won´t be able to write for a couple of days. I know things are getting hot in Sparta VS the rest of the world , and I would like to ask you to consider time stopped in that front. I have a few plans that would probably be ruined if any reinforcements/unexpected moves would be added into the equation
      Thanks!

      Cyber

      Comment


      • #18
        Well, thats the fun! I have things plan to surprise the Spartans, and wouldn't be surprise if you know about it

        -LordLMP

        Comment


        • #19
          LordLMP, what did I say in my last post?
          Please, don´t do anything decisive in the Sparta VS PK front, as i won´t be able to write anything to the story the next couple of days.To tell you the truth, I would have attacked the pirates and the peacekeepers by now, but I haven´t got the time to write the posts, and much of my plans are depending on things like the first blow. Have patience, my friend...

          Cyber

          Comment


          • #20
            So much for conventional combat..... I know, but Planetmind went a bit extreme thought. now there Antimind in middle of the battlelines.
            How interesting.

            -LordLMP

            Comment


            • #21
              Another thing, missiles, even Fusion ones, don't have unlimited range. And Fungal Missiles, even old alien ones, don't carry a whole army of Mindworms.

              Locusts, no matter how fast, cannot get from Haven City back to Fossil Field Ridge for the Pirate battle against the Spartans.

              Just old yourself back Planetmind :P and Anitmind :P don't go to extremes now.

              -LordLMP

              Comment


              • #22
                I know what you said Cyber, but still wanted Pirates to attack first. Its just long range artillery attack. Was living some room for your spartan fleet to respond after being nailed by bunch of missiles.

                of course, planetmind made it worst, giving the spartans less room. And Antimind making the whole battlefield unconventional. Don't mind plot of fungus, but mindworms/locusts/spores instantly showing up? Come on

                and like i said previous post, missiles cannot shoot that far, but will overlook it if there wasn't any instant mindworm army.

                also, Chiron Alliance hasn't officially declared war yet. Peacekeepers has and Pirates have done so by striking the spartans fleet first.

                -LordLMP

                Comment


                • #23
                  I must agree that a fungal missile wouldn't create mind worms. What it would do is seed a patch of land with fast growing fungal spores, and knowing fungus it could only take days to reach maturity. It must also contain a fungal tower seedling/hatchling which would also grow quite fast. But because of the towers relationship to fungus it cant be very big without being in a big patch of fungus. It's a "nexus" and is supported by the fungus.

                  Ofcourse they do spawn worms *over time*, and they DO extert ZOC blocking.

                  And yes, the cultists are positivly drooling over the prospect of a big patch of fungus.

                  btw with Psi combat I think that the Spartans should actually get a -2 morale penalty when fighting against native life. They are trained to beat the crap out of humans not worms, and the policy of native extermination means the Spartans must fear the native life (if they admit it or not), and fear is what psi combat is all about.

                  Also another idea, planetmind has every right to be pissed with the Cult, why? Well in effect the Cult has enslaved planetminds "people", or it could be thought of as a religous conversion, ofcourse the mindworms aren't terribly unhappy to be fighting for the cult. In contrast I think any worms helping Lal or Roze are still planetminds, they are just helping out, but could bugger off at any time, which is not an option (or desire!) cult worms have.

                  Also I think Sven has "enslaved" or "converted" some isles.
                  Enslaved from the POV of planetmind, and converted from the POV of the human faction.

                  The advantage of a "converted" worm is that it cannot leave or betray, and it works closer with the human forces (for a combined arms approach).

                  Trained worms are considered to be citisens of the faction which built them. They can also be equiped with spiffy enhancments, allowing higher attack ratings, +10% per +1 planetrating. While a planetmind worm is all natural and fights with no attack bonus.

                  That's just some of my random thoughts...

                  Comment


                  • #24

                    Technically, the Peacekeepers haven't officially declared war yet either, they've just said they want the Spartan war machine destroyed and that the use of military force "can no longer be ruled out". But... I guess there's really not all that much of a difference, and besides... the UN Navy is about to join up with the Pirates to attack the Spartan Fleet, so I guess the formal declaration of war is right around the corner!

                    As for Planetmind's attack on the Spartan fleet, I too feel that this seems kind of "rushed". You've pretty much finished the entire attack without giving your opponent any chance at all to respond, and... well, that's just not the way we do things here, or at least I don't think it should be.

                    Also, even if Antimind somehow did manage to bring an "army" against them, General Braddock and his men would be laughing their buns off right about now. They have prepared their defenses to meet a massive Spartan invasion and possibly even counter-attack, and now the Antimind is coming to "wipe them out" with a couple of mindworms! Doesn't quite fit in with the rest of the story, now does it?

                    Guardian


                    "Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
                    -- Saddam Hussein

                    Comment


                    • #25
                      Okay, i will make my ruling. Don't like doing this, but its to keep the story stablelize, and not overexgerated or going overboard. Christine can edit her messages if she like, but this is my official ruling:

                      -Locusts is still at Haven City to recover and not part of the Battle of Fossil Field Ridge.
                      -Will let Fungal Missile strike happen, giving a three by three fungal patch, but no more attacks which in the game would be out of range. a early Fungal Tower is allowed, but not instantly Great and instantly growing mindworms, that takes time and they don't start out as Great Boils.


                      Sorry, but its a bit extreme and overboard. I and Darkcloud already been giving Planetmind and Antimind enough leeway, but not that much. The mindworms may not be ready at the beginning of the war, but they may show up later from that large patch. Anyway, already created a obstacle, ruining the direct rush route to War Outpost.

                      Don't anyone to be overpowering.


                      As for techs, i am sure various factions atleast used Alien Artifacts to get some new tech.

                      -LordLMP

                      Comment


                      • #26
                        I cashed an artifact to complete the Xenoempathy Dome - it did say no crawlers or rushbuying but I think an artifact is somewhat appropriate considering the SP.

                        I don't know what the secret deal is between the Cult and Antimind, but I like it already, big patch of fungus in enemy territory + xenoempathy dome.

                        Comment


                        • #27
                          Can I call for a diplomatic update?
                          I'm getting a bit confuzzled you see.
                          All I want to know is who is at war with any party within the Chiron Alliance.
                          Oh, and who is playing which faction and which ones are currently uncontrolled.
                          Thanks.
                          SF
                          Ooh, plus, sorry if you think I'm overpowering. I kinda figured I should be somewhere around the same tech level as everyone else (being Cyborgs and therefore having +2 research - oh and running Knowledge for a total of +4) but I'm trying to go for defensive techs (silksteel alloys for instance) rather than offensive. After all, Aki Zeta-5's a passive sorta gal, so i thought i'd go for defensive stuff.
                          also, i have to have some way of staving off the university/morganites - as it stands their armies are way stronger than mine, despite me having reasonably big garrisons in all my bases.
                          I did use one alien artifact, but I thought, with that many pods around to pop, we're bound to get some.
                          Also, are the Progenitors going to be making an appearance here?
                          [This message has been edited by SMAC Fanatic (edited March 13, 2001).]
                          "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

                          Comment


                          • #28
                            The Cult diplomacy stats:

                            Leader Cha Dawn (Who has grown up from the SMAX Cha Dawn)
                            SE: Police State / Green / Power
                            Sub leaders:
                            Diplomatic channels: Quezer
                            Science Leader: Mutu
                            Current "leader" of cult army in PK territory: Psi Talent Betts

                            Current Diplomacy:
                            Pro-War PK's: Military Pact, you could say (co-ordinate units to beat spartans)
                            Spartans: Vendetta
                            Believers: Truce
                            Gaian's: Treaty
                            Pirates: Truce? Treaty? No formal stance? But anyway some friendship potential, if anything because Sven's running Green, which Cult likes, and Cult running Power, which Pirates like, atleast in the game.
                            Planetmind: Truce
                            Antimind: Unknown
                            Others: Neutral/No Diplomatic stance. Altough Cult does have contact from the council meeting.

                            Only real previous diplomatic event was when the Cult captured a Cybernetic Probe team and probably used them for unwilling test subjects. (didn't you ever want to know how psi effects Cyborgs?) But that was 60-70 years ago.

                            No other history from actual Chronicle, but I decided the Gaian's have a treaty with the Cult (they have no reason to fight) and in the early game the Cult and the Believers had a bit of a skimish, mainly because believers running off to join the Cult. Miriam don't like so she declares vendetta against the Cult. Believer army gets chewed up in a fungus field where worms have a massive advantage. In the end the Believers too scared to enter fungus, and the Cult too scared to leave fungus. So they declare truce, go home and it's been like that ever since. Except now the Cult has continued expanding down over Unity Wreck, so good potential for hostilities.

                            A point of interest, at some earlier stage Cha Dawn had experimented with Planned and Democratic policies, it was a true disastor, population boomed and Cha Dawn was so horrified with the result that they have been PS/Green ever since. So population is higher than what you may expect from green, but now there is basically 0 population growth.

                            Comment


                            • #29
                              Cyborg: SMAC Fanatic
                              Data Angels: Argonaut (I think, starts with A anyway :P sorry...)
                              University: Darkcloud
                              Pirates: LordLMP
                              Morganites: None
                              Free Drones: None
                              Hive: None at the moment
                              Believers: None
                              Gaians: None
                              Peacekeepers: Guardian
                              Spartans: Cyber
                              Planetmind/Antimind: Christine the Great

                              As for the Aliens, they won't be arriving for a bit and no one interested enough to play them. We are about to have the first Chiron World War, so aliens not the best of idea at the moment :P Rather have one player for each aliens before considering having aliens.


                              Cyborgs, Gaians, Pirates, Peacekeepers and Data Angels are all Pact Together as the Chiron Alliance. Pirates just surprised attacked the Spartan Fleet and since there wasn't any formal relations, Pirates don't get any negative diplo integrity. so rest of the Chiron Alliance will soon declare war on the Spartans.
                              Things are starting to heat up in the Central Continent, and especially Eastern Continent, which all hoot will go on.
                              I don't see the Morganites as offensive, or wanting to get into war. They are allies with University. because of it and distrust data angels, they do reinforce their borders due to rise of problems which is heating up.
                              University may declare war, surprise attack and so on, but Morganites not seriously into the idea of war. Bad for the economy and their trade. But will fight when drag into it. They don't seriously have anything against the Cyborgs, despite anti-cyborg propaganda from University. But they do reinforce their Morgan/Cyborg borders as they are allies with the Data Angels. I don't see a huge of war happening on the central continent as on the Eastern Continent. Think the Morganites as the Ferengi in startrek.

                              -LordLMP


                              Comment


                              • #30
                                Ahh, back again.
                                Chris, whats with that fungal missile? Flying half around the planet and making a 3 square patch, great boils of mindworms and locusts immediately spawning? Don´t understand wrong, the Spartans appreciate the help but still...
                                LordLMP and Guardian, I tested the scenario in Smac, of Spartans attacking the PK, according to the data given by LMP.As a extra ALL PK units were commando.
                                The result were truly stunning. The Spartans pretty much destroyed the Peacekeepers border, intercepting and Defensive units in one turn, with less than moderate damage taken to themselves.The peacekeepers made the same mistake as the Polish army, at the beginning of Secong World War. They put most of their army on or near the border. The Germans destroyed them unbelievably fast with the blitzkrieg, which the Spartans are using too.
                                Only the Cult forces gave some problems.Though i didn´t take the reserve units into count, but they could´t have even acted, and as I understand they are hiding more to the south.

                                Anyways, back to playing wargames ...



                                [This message has been edited by Cyber (edited March 14, 2001).]

                                Comment

                                Working...
                                X