I had decided it was time for me to step up into the Thinker difficulty level; as such, I chose to play as UofP, the faction I find the easiest to play. The map was huge and random; just for kicks, I randomized personalities and agendas as well, which may explain why Miriam fawned over my vast research facilities.
I started off smack dab in the middle of one of three large continents. There were large peninsulae to the southwest and the southeast, and a huge blob of land stretching to the northwest. In almost no time, I found I had neighbors--on all sides. The good news was that they were Lal, Morgan, and Miriam. Tensions were off-and-on with all three for about a hundred years, my only gains a few Believer cities. Then, around 2220, all three declared Vendetta; I had anticipated this. I quickly removed Miriam from the continent, leaving her three sea bases to surrender from; Lal capitulated after I took his about 1/3 of his cities, and Morgan wouldn't surrender at all--punishment sphere time.
Around the same time, I discovered Pre-Sentient Algorithms, and switched over The Planetary Datalinks to Hunter-Seeker, the Holy Grail of SPs for UofP. Unfortunately, this allowed Deirdre, the #2 faction, to grab the Datalinks. Usually I sell all my techs to my vassals, and rely on their air power to support any wars; this was now out of question, lest Deirdre catch up to me and my vassals in tech.
Deirdre and I never progressed or regressed beyond an Informal Truce, but I was loathe to start a Vendetta since she somehow managed to grab the big armor techs before I did, but was behind in everything else. So I let her and Santiago slug it out on their continent, while I invaded Yang's island empire, destroying his PB in the process. As soon as he capitulated, Corazon declared Vendetta; that was over in about five years.
I now had four vassals by 2300; it was at this time I stumbled upon Mind/Machine. This is the reason I love Blind Research; normally I find it early enough to build missile choppers. The earliest chopper I could manage in this game was a shard rotor. Anyway, now it was academic; I was unable to secure Supreme Leadership at the first election, but by 2327 there was no question--my earliest victory yet. And best of all, Deirdre didn't put up any resistance beyond voting NAY.
This was a fun one; I've never started next to so many factions at once. However, I'm not sure if I like randomizing personalities and agendas; it seems that the normal personalities and agendas are optimized for that faction's inherent strengths and weaknesses. Randomizing them seems like it could handicap the AI.
That about does it. Gonna try the Gaians on Thinker next, then a couple attempts at Thinker Ironman, then I think I'm going for Transcend. This game is still as fun as when I first played it; three cheers for Firaxis!
Guynemer
I started off smack dab in the middle of one of three large continents. There were large peninsulae to the southwest and the southeast, and a huge blob of land stretching to the northwest. In almost no time, I found I had neighbors--on all sides. The good news was that they were Lal, Morgan, and Miriam. Tensions were off-and-on with all three for about a hundred years, my only gains a few Believer cities. Then, around 2220, all three declared Vendetta; I had anticipated this. I quickly removed Miriam from the continent, leaving her three sea bases to surrender from; Lal capitulated after I took his about 1/3 of his cities, and Morgan wouldn't surrender at all--punishment sphere time.
Around the same time, I discovered Pre-Sentient Algorithms, and switched over The Planetary Datalinks to Hunter-Seeker, the Holy Grail of SPs for UofP. Unfortunately, this allowed Deirdre, the #2 faction, to grab the Datalinks. Usually I sell all my techs to my vassals, and rely on their air power to support any wars; this was now out of question, lest Deirdre catch up to me and my vassals in tech.
Deirdre and I never progressed or regressed beyond an Informal Truce, but I was loathe to start a Vendetta since she somehow managed to grab the big armor techs before I did, but was behind in everything else. So I let her and Santiago slug it out on their continent, while I invaded Yang's island empire, destroying his PB in the process. As soon as he capitulated, Corazon declared Vendetta; that was over in about five years.
I now had four vassals by 2300; it was at this time I stumbled upon Mind/Machine. This is the reason I love Blind Research; normally I find it early enough to build missile choppers. The earliest chopper I could manage in this game was a shard rotor. Anyway, now it was academic; I was unable to secure Supreme Leadership at the first election, but by 2327 there was no question--my earliest victory yet. And best of all, Deirdre didn't put up any resistance beyond voting NAY.
This was a fun one; I've never started next to so many factions at once. However, I'm not sure if I like randomizing personalities and agendas; it seems that the normal personalities and agendas are optimized for that faction's inherent strengths and weaknesses. Randomizing them seems like it could handicap the AI.
That about does it. Gonna try the Gaians on Thinker next, then a couple attempts at Thinker Ironman, then I think I'm going for Transcend. This game is still as fun as when I first played it; three cheers for Firaxis!
Guynemer
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