I decided to play the Morganite faction, though I didn't really have high hopes for it as it doesn't fit my normal style of play. But I was actually pleasantly surprised at the faction. The Free Market economic model is actually very good in a specific way -- energy. The planet penalty is too high for excessive production, but it isn't crippling. Energy production creates no pollution problems and contributes to pysch, energy, and research. Plus I was building masses of supply ships and crawlers to feed additional energies (production and food as needed) into my cities. My research was progressing faster than Zhakorov's. My espionage efforts were unmatched with energy coming out of my ears. Seabases are especially useful for energy production, as they tend to produce less minerals. Poor Police is offset by budgeting Pysch and establishing a few Punishment cities to eliminate the drone penalties to military units out of your territory. Poor support is eased by clean reactors and supply ships/crawlers. A large contingency of supply ships/crawlers also allows rapid colony development like nothing else out there (especially combined with energy reserves). Anyway I look forward to new game with this faction now that I understand it a little better. 

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