Announcement

Collapse
No announcement yet.

PBEM just for fun...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    I assume St. Jon means that No Scatter is OFF is fine. Correct me if I'm wrong.

    I've reread Ironwood's comments. I think I've got his position right.

    Looks like:

    (1) Cooperative victory (bdanv, Bodissey against; St Jon, zsozso for; Ironwood skeptical)
    (2) Tech stag (bdanv, Bodissey for; St Jon, zsozso against; Ironwood skeptical)
    (3) No rnd events (St Jon, bdanv for no rnd events; zsozso, Ironwood, Bodissey against no rnd events)

    Let's get some discussion on (1) and (2) until Ironwood makes a choice.

    At this point, it looks like 3 people (zsozso, Ironwood, Bodissey) want random events and 2 (St Jon, bdanv) don't want them. So we'll have random events unless someone that wants random events changes his mind.

    Here is a draft with comments incorporated.

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	No (bdanv, Bodissey), Yes (St. Jon, zsozso), ? (Ironwood)
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No (zsozso, St. Jon), Yes (bdanv, Bodissey), ? (Ironwood)	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	Yes (St. Jon), No (Ironwood, zsozso)
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

    Comment


    • #47
      Random events also have the effect of balancing out the imbalance of a random map, since some of them hit top factions harder than they hit bottom factions. In general, I think having to adjust to the unexpected isn't a bad thing.

      I just wanted to clearly state that I'm neutral on the native life issue. Given I can replace destroyed units faster than others, it could even be to my advantage... assuming I don't start out next to the Cult.

      Tech Stag: The point about the aliens is an important one. We need to be able to get to Nonlinear Mathematics quickly, at the very least. Move me to "opposed." It also slows the game unnecessarily, and is yet another boon to the Cult.

      Coop victory: Call me "opposed" to turning that off. I'm still listening, but so far, nobody has given me a good reason to turn coop victory off.
      To those who understand,
      I extend my hand.
      To the doubtful I demand,
      Take me as I am.

      Comment


      • #48
        I assume St. Jon means that No Scatter is OFF is fine. Correct me if I'm wrong.

        Looks like:

        (1) Cooperative victory (bdanv, Bodissey against; St Jon, zsozso, Ironwood for)
        (2) Tech stag (bdanv, Bodissey for; St Jon, zsozso, Ironwood against)
        (3) No rnd events (St Jon, bdanv for no rnd events; zsozso, Ironwood, Bodissey against no rnd events)

        At this point, it looks like 3 people (zsozso, Ironwood, Bodissey) want random events and 2 (St Jon, bdanv) don't want them. So we'll have random events unless someone that wants random events changes his mind.

        It looks like 3 people (St Jon, zsozso, Ironwood) want cooperative victory and 2 (bdanv, Bodissey) don't. So we'll have cooperative victory unless someone that wants cooperative victory changes his mind.

        It looks like 3 people (St Jon, zsozso, Ironwood) are against tech stag and 2 people (bdanv, Bodissey) want tech stag. So we won't have tech stag unless someone that doesn't want tech stag changes his mind.

        Do we have any more discussion?

        Could everyone either make another point on the 3 issues or agree to the majority?

        Here is a draft with comments incorporated.

        Just for fun - PBEM game
        SMAX

        Game setup thread is here
        Code:
        Factions:
        
        Pirates		bdanv		-borcea_danTAyahooTODcom
        Cult		Bodissey	-mr_fab75TAyahooTODfr	
        Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
        Cyborg		zsozso		-zsoltTAsimbiosysTODca		
        Drones		Ironwood	-tarvokTAgmailTODcom
        Caretakers	AI
        Usurpers	AI
        
        CMN		vyeh		-Apolyton PM
        ______________________________________
        Preference	|	
        
        Map size	|	Standard
        Ocean		|	50-70%
        Erosion		|	Average	
        Life		|	Abundant
        Clouds		|	Average
        Difficulty	|	Transcend
        
        Transcend	|	Yes
        Conquest	|	Yes
        Diplomatic	|	Yes
        Economic	|	Yes
        Cooperative	|	No (bdanv, Bodissey), Yes (St. Jon, zsozso), ? (Ironwood)
        Do or Die	|	Yes	
        Flexible start	|	Yes
        Tech stag	|	No (zsozso, St. Jon), Yes (bdanv, Bodissey), ? (Ironwood)	
        Spoils of war	|	No
        Blind research	|	No
        Intense riv	|	No
        No survey	|	Yes
        No scatter	|	No
        No rnd events	|	Yes (St. Jon), No (Ironwood, zsozso)
        Time Warp	|	No
        Iron man	|	No
        Rand person	|	No
        Rand social	|	No
        Rules:
        1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
        2. A player is not permitted to establish contact with another faction prior to having met them in-game.
        It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
        3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
        4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
        5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
        6. A player may not accept a bribe from another player's AI during council sessions.
        7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
        8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
        9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
        10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
        11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
        12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
        13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
        14. Secret projects may be hurried with crawlers.
        15. Planetbusters may not be used when the charter is in effect.
        16. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.
        Notes:
        1. bdanv will have to convert the save provided by the CMN.
        2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
        3. Format and rules are all copied from Mart.
        4. Mart will receive a copy of your passwords (for safety).
        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

        Comment


        • #49
          Could everyone please PM me his password?

          zsozso, St Jon: If you want me to use the same password as Wealth of Planets, you can say so in this thread rather than PMing me.
          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

          Comment


          • #50
            Yes, vyeh, same password is fine for me! Thanks!
            ::Zsozso::

            Comment


            • #51
              Received via PM bdanv's PW.
              Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

              Comment


              • #52
                Originally posted by Ironwood View Post
                Random events also have the effect of balancing out the imbalance of a random map, since some of them hit top factions harder than they hit bottom factions. In general, I think having to adjust to the unexpected isn't a bad thing.
                3v2 for rnd events.
                i'm not a lucky guy, but this game it's 'just for fun', so let's see who will have fun till the end.

                Originally posted by Ironwood View Post
                Tech Stag: The point about the aliens is an important one. We need to be able to get to Nonlinear Mathematics quickly, at the very least. Move me to "opposed." It also slows the game unnecessarily, and is yet another boon to the Cult.
                3v2 against tech stagnation.
                i guess as an aquatic faction i will be protected against alien attacks early in the game so let's have it your way.

                Originally posted by Ironwood View Post
                Coop victory: Call me "opposed" to turning that off. I'm still listening, but so far, nobody has given me a good reason to turn coop victory off.
                3v2 against turning off coop victory
                well, i think coop victory should be used only in a team game, but i guess i'll have to live with it and keep my eyes open
                alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

                Comment


                • #53
                  i guess it's a good thing we are 5 in this game. none of the votes ended up in a tie.
                  alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

                  Comment


                  • #54
                    Same p/w as WoP is fine for me.
                    “Quid latine dictum sit, altum videtur”
                    - Anon

                    Comment


                    • #55
                      Waiting for PW for Ironwood and Bodissey.

                      Edit: Received PW via PM from Bodissey.

                      Only waiting for Ironwood.
                      Last edited by vyeh; April 24, 2009, 15:42.
                      Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                      Comment


                      • #56
                        Password sent.
                        To those who understand,
                        I extend my hand.
                        To the doubtful I demand,
                        Take me as I am.

                        Comment


                        • #57
                          PW received from Ironwood.

                          Here is a draft with comments incorporated.

                          Just for fun - PBEM game
                          SMAX

                          Game setup thread is here
                          Code:
                          Factions:
                          
                          Pirates		bdanv		-borcea_danTAyahooTODcom
                          Cult		Bodissey	-mr_fab75TAyahooTODfr	
                          Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
                          Cyborg		zsozso		-zsoltTAsimbiosysTODca		
                          Drones		Ironwood	-tarvokTAgmailTODcom
                          Caretakers	AI
                          Usurpers	AI
                          
                          CMN		vyeh		-Apolyton PM
                          ______________________________________
                          Preference	|	
                          
                          Map size	|	Standard
                          Ocean		|	50-70%
                          Erosion		|	Average	
                          Life		|	Abundant
                          Clouds		|	Average
                          Difficulty	|	Transcend
                          
                          Transcend	|	Yes
                          Conquest	|	Yes
                          Diplomatic	|	Yes
                          Economic	|	Yes
                          Cooperative	|	Yes
                          Do or Die	|	Yes	
                          Flexible start	|	Yes
                          Tech stag	|	No	
                          Spoils of war	|	No
                          Blind research	|	No
                          Intense riv	|	No
                          No survey	|	Yes
                          No scatter	|	No
                          No rnd events	|	No
                          Time Warp	|	No
                          Iron man	|	No
                          Rand person	|	No
                          Rand social	|	No
                          Rules:
                          1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
                          2. A player is not permitted to establish contact with another faction prior to having met them in-game.
                          3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
                          4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
                          5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
                          6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
                          7. A player may not accept a bribe from another player's AI during council sessions.
                          8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
                          9. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
                          10. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
                          11. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
                          12. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
                          13. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
                          14. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
                          15. Secret projects may be hurried with crawlers.
                          16. Planetbusters may not be used when the charter is in effect.
                          17. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.

                          Notes:
                          1. bdanv will have to convert the save provided by the CMN.
                          2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
                          3. Format and rules are all copied from Mart.
                          4. Mart will receive a copy of your passwords (for safety).
                          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                          Comment


                          • #58
                            Game is posted at the TTT.

                            Please check your starting units, energy and techs. Let me know in this thread if there is a problem.

                            St Jon will be pleased to know that I checked the difficulty level by giving each faction The Will to Power and making sure that the switching cost was 40 credits (60 for the aliens). Toggling "force current difficulty" does not work. You have to set the difficulty level for each faction.

                            One piece of advice (which Bodissey might remember from ACDG5). Formers always enter fungus squares if they have a full movement point. Other non-native units may fail to enter even with a full movement point.

                            Non-native units always enter a fungus square if there is a friendly unit in the fungus square. So you can cross a fungus barrier by moving the former to that square and then moving your scout or colony pod into that square.

                            Of course, Bodissey can use his mindworms (both the original one and any he captures) in the same way.
                            Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                            Comment


                            • #59
                              good luck everybody!
                              alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

                              Comment


                              • #60
                                Originally posted by Ironwood View Post
                                I'm pink. That's strange. Why am I pink? (Not complaining, just never really PBEMed that much before, so I genuinely don't know why.)
                                Please report problems in this thread.

                                The problem is your .ini file.

                                Start a SP game with the seven factions listed on the first post of the TTT in the order listed (you can choose anything for the rest of the settings). Once you have planetfall, quit the game.

                                Now when you open a MP save, your drones should be the correct color.
                                Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                                Comment

                                Working...
                                X