This is turn tracking thread for the second game, 3 factions versus 2 factions.
Players:
---------------------------------
Faction - slot number - player
---------------------------------
Hive - 1 - Eldramatico
Angels - 2 - Bodissey
Morganities - 4 - Florin
Drones - 5 - Mmontgomery
University - 7 - Marky
--------------------------------
Tech stagnation is ON
Other rules, as I think you agreed:
- no copters
- no atrocities
(please confirm)
--------------------------------
Notes:
Players:
---------------------------------
Faction - slot number - player
---------------------------------
Hive - 1 - Eldramatico
Angels - 2 - Bodissey
Morganities - 4 - Florin
Drones - 5 - Mmontgomery
University - 7 - Marky
--------------------------------
Tech stagnation is ON
Other rules, as I think you agreed:
- no copters
- no atrocities
(please confirm)
--------------------------------
Notes:
- Hive-Angels-Morganities and Drones-University have their appropriate commlinks enabled.
- The game was tested with 2 techs B-line in mind:
- Centauri Ecology
- Industrial Engineering
With careful technology choices and proper timing both sides should be able to get Industrial Automation in close number of turns. - You can use excel spreadsheet (made by Minute Mirage) to check tech availability. Bodissey is in disadvantage, there is no moc version as far as I know, but 2 remaining team members can do it, if they play on pc.
- Even the first choice of tech counts, so be warned.
- If you do not have the excel file, I can provide it.
- Good luck!
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